Tag Archives: Maxime Beland
Wed, Sep 12, 2012 | 02:24 BST
Splinter Cell: Blacklist builds on Conviction’s story, successes and failures
Splinter Cell: Blacklist doesn’t try to pretend its much-vilified precursor doesn’t exist; it moves directly on from Conviction’s plot, and Ubisoft Toronto hopes to learn from its failings.
Fri, Aug 17, 2012 | 17:24 BST
Splinter Cell: Blacklist extended walkthrough video shows off Sam’s new moves
An extended walkthrough video for Splinter Cell: Blacklist is posted below, and in it, creative director Maxime Beland provides more insight on the game’s features such as the enhanced gameplay and Sam Fisher’s new moves. There’s also new footage of the E3 reveal map in it. Get your fill below. Splinter Cell: Blacklist is slated for spring 2013 on PC, PS3, and Xbox 360.
Tue, Jul 17, 2012 | 21:40 BST
Players will choose between right and wrong in Splinter Cell: Blacklist
Ubisoft creative director Maxime Beland has said the team behind Splinter Cell: Blacklist is pushing for moral ambiguity with the latest Sam Fisher game.
Fri, Apr 16, 2010 | 09:57 BST
Interview: Splinter Cell Conviction’s Maxime Béland

Several years in the making, Splinter Cell: Conviction finally gets its release in Europe and the UK today for Xbox 360 after launching in the US earlier this week. We double-tapped dev boss Maxime Béland for Sam’s latest dossier.
Tue, Mar 02, 2010 | 11:04 GMT
Splinter Cell on PS3? Maybe, says Ubisoft

Ubisoft’s Max Beland has said Splinter Cell will probably end up coming to PS3 and other platforms after the release of Conviction in April.
Fri, Jul 10, 2009 | 10:48 BST
Splinter Cell: Conviction to be “seamless experience”

Ubisoft’s Maxime Béland doesn’t want any cut-scenes in Splinter Cell Conviction at all. Like, he really doesn’t want them.
“My dream – and I hope we can pull it off – is to have the whole game with no cuts,” the developer told IGN.
“One fucking seamless experience with no stops. You saw it – what’s cool is that it hides the loading scenes; we play full-HD movies in full screen and you don’t really notice that we’re loading in the background.”
He will do it.
“We will do it – it’s just that sometimes, when you use the mirror to look under the door for example, we do a cut. But no! Right now, we weren’t able to do it for E3, but the idea is that next time Sam uses his mirror, he’s going to pull out his mirror, the camera’s going to shift down to the mirror and you’re there the whole time.”
It’s out in October for PC and 360. No cut-scenes allowed.
Thu, Jul 02, 2009 | 13:44 BST
Splinter Cell Conviction can be finished in 12 hours

Splinter Cell Conviction can be played through in 12 hours, creative director Maxime Beland has told OXM.
“I want people to play my games and finish them,” Beland said.
“We’re going to ship with difficulty levels, at least a normal mode and realistic mode – like we did on Rainbow Six Vegas.
“And realistic is going to be really fucking hard – you’re going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal.”
The full interview’s in the latest edition of the mag. If you can’t be bothered to spend money, just wait till next week: it’s all going to be posted on the site.
The game’s out for PC and 360 in October.



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