Tag Archives: Luminous
Tue, Nov 27, 2012 | 23:20 GMT
Square Enix has released a new demo for its Luminous engine, showing off the tech’s boast-worthy rendering capacities, which allow developers to change parameters and see results in real time.
Tue, Jul 10, 2012 | 05:41 BST
Square Enix has produced some of the most respected graphics tech in the industry, but worldwide technology director Julien Merceron says game characters will probably never look photo-realistic.
Fri, Jun 22, 2012 | 17:34 BST
Thu, Jun 07, 2012 | 08:09 BST
The gorgeous Luminous Engine Square Enix showed off at E3 is intended to power the next generation of Final Fantasy games, as well as other, action-oriented titles.
Wed, Jun 06, 2012 | 19:15 BST
Wed, Jun 06, 2012 | 05:23 BST
Next-generation hardware won’t know what hit it. Check out this gorgeous footage of Square Enix’s Luminous Engine, all real-time.
Wed, Oct 12, 2011 | 23:15 BST
Square Enix finally took the wrappers off its next big thing, the Luminous engine, over the weekend.
Fri, Aug 26, 2011 | 20:32 BST
Square Enix has revealed its new game engine, Luminous, built for PC, PS3, Xbox 360, and next-gen consoles. The firm has said since it supports programmable shaders, games for Wii U and Vita will be a shoe-in. According to an Impress Watch report, the firm is looking into options for Nintendo Wii and 3DS which don’t support programmable shaders. The Direct X 11 native engine will not be made available to developers outside the firm, and in-house development studios such as IO Interactive and Crystal Dynamics will continue to use the Glacier 2 and CDC Engines, respectively. Thanks, Develop.