Tag Archives: japan studio
Wed, Apr 03, 2013 | 14:35 BST
Sony has released a set of screenshots and concept art for Rain, the single-player action-adventure title in the works at JAPAN Studio, PlayStation C.A.M.P., and Acquire Corp.
Thu, Sep 27, 2012 | 01:14 BST
Tokyo Jungle is all kinds of amazing, but like most people Sony was a little wary when Japan Studio first shilled the concept.
Wed, Sep 19, 2012 | 08:13 BST
Puppeteer has produced a new trailer in honour of the Tokyo Game Show. I’m not going to say it had me hugging my keyboard and giggling in delight; I’m just going to keep my dignity and say it looks a bit special.
Wed, Jun 13, 2012 | 06:12 BST
Highly anticipated Vita title Gravity Rush arrives in shops and on the PlayStation Network this week, so stare at the launch trailer and swear to live a better life.
Thu, Jun 07, 2012 | 17:00 BST
Keiji Inafune’s first big project since leaving Capcom was recently revealed to be Soul Sacrifice, a “reality based fantasy” title for Vita. He talked to Jem Alexander at E3 about drawing inspiration from personal life experiences.
Wed, May 09, 2012 | 06:43 BST
Early magazine leaks out of Japan have revealed Vita title Soul Sacrfice as the next project from Mega Man creator Keiji Inafune.
Thu, Mar 29, 2012 | 01:21 BST
The animals in Tokyo Jungle can equip items of clothing, and acquire bonuses for complete sets. This is because Tokyo Jungle is the best game ever. Look at that buffalo dressed as a bear. Sold.
Wed, Mar 14, 2012 | 23:34 GMT
The ethereal beauty of Gravity Rush owes a debt to a cult-favourite Xbox 360 exclusive.
Mon, Feb 13, 2012 | 00:27 GMT
Gravity Daze creator Keiichiro Toyama isn’t finished with the gorgeous Vita title just yet.
Fri, Jan 27, 2012 | 07:32 GMT
This gorgeous promo video for Gravity Rush, combining live action film with gameplay footage, is so beautiful that my credit card has developed sentience and called to place a Vita pre-order.
Thu, Sep 17, 2009 | 11:15 BST
Yasuhide Kobayashi, VP of Sony’s Japan Studio and head of Last Guardian’s development, told DICE Summit Asia today that Japanese games-makers must now appeal to western tastes or die.
“There are so many issues we have to solve, and the biggest challenge is that the market in Japan is shrinking – they key is gaining success in the US and Europe,” he said.
“At the time of the original PlayStation the Japanese market was one third of the global market, and production costs weren’t that high – so we were able to generate profit from that market alone.
“But now we’re in the era of the PlayStation 3, and the Japanese market is only one fifth of the global market – when it comes to production costs, those are swelling, so it means that unless we gain success in the overseas market our studio will go bankrupt. It’s a crisis we recognise,” he added.
Kobayashi admitted that Last Guardian was named as such to appeal to US and European gamers.
Lots more on GI.