Klei Entertainment founder Jamie Cheng feels that triple-A staff cuts produce more talent available for indie studios, as new employees come into the fold already trained.
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Klei Entertainment founder Jamie Cheng has discussed the long-time industry burden of development crunch time at GDC and has cautioned studios to reconsider their approach to crunching projects. The impact on a company’s staff can make the crunch quite damaging, he has said.
Don’t Starve is the charming but brutal sandbox survival game from Klei Entertainment. VG247′s Dave Cook speaks with Jamie Cheng to find out why it was a happy accident for the studio.
Klei Entertainment has unveiled its latest project, a sequel to popular indie puzzler Eets.
The team of professional animators at Klei has increased its output for Shank 2.
EA has agreed to foot the bill for a sequel to Klei’s laughably blood-spattered 2D sidescroller, Shank.
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