Tag Archives: James Stevenson
Tue, Jul 12, 2011 | 18:25 BST
“Full Circle” developer diary released for Resistance 3
Insomniac’s James Stevenson has posted the latest developer diary for Resistance 3 over on the PS Blog, and in it, the team talks about bringing back classic Resistance: Fall of Man gameplay “like the weapon wheel.” Resistance 3 launches on September 6 in the US and September 9 in the UK for PS3. Check out VG247′s impressions of the game’s single-player demo here.
Wed, Mar 30, 2011 | 08:34 BST
Insomniac: NGP titles “not something we would develop in-house”
Insomniac has said it has no intention of developing titles for NGP, saying it’s to maintain its focus on PS3 and Xbox 360.
Thu, Mar 03, 2011 | 03:51 GMT
Resistance 3 multiplayer to feature a maximum of 16 players
Details of Resistance 3′s multiplayer have emerged, and fans of previous titles’ large-scale battles are unlikely to be pleased.
Sat, Sep 11, 2010 | 15:54 BST
Ratchet & Clank: All 4 One: Insomniac releases direct feed gameplay footage

Insomniac has released the first direct feed gameplay footage of Ratchet & Clank: All 4 One, featuring commentary from studio director Chad Dezern,
Get it below, courtesy of the US PS Blog.
Tue, Feb 23, 2010 | 06:57 GMT
FFXIII “superior” on PS3, says Insomniac

Insomniac Games community head James Stevenson has admitted he sees FFXIII on PS3 as “superior” to the 360 version.
Mon, Nov 02, 2009 | 15:16 GMT
Insomniac: We can now perform tricks with the PS3

Speaking with Videogamer, Insomniac’s James Stevenson has revealed that they are now so familiar, they can do “tricks” with the PS3.
Can you teach it to sit? Fetch? Roll over? Thought not. But Stevenson did say:
“After we get it off and running and we have a game or two released, three, four years into the lifecycle of consoles is where it starts to get exciting. Now we know how to ride that bicycle and we can start performing tricks on it.”
Stevenson also revealed how they had to rebult the Ratchet & Clank series for the PS3 after the series’ PS2 illiterations.
“We had to rebuild Ratchet for PS3. All that stuff we took for granted: the move set, the animations, the character, the crates, everything that works on PS2, had to be redone for PS3.”
Find more through the link. Ratchet & Clank: A Crack in Time is out in the US now, while the game gets an EU/UK release this week
Thu, Oct 29, 2009 | 11:19 GMT
Insomniac – Sony Japan now paying more attention to Western feedback
Sony Japan used to be rubbish at listening to western punters concerns about PS3. No longer, according to Insomniac senior community manager James Stevenson.
“The challenge has always been that the [PS3] operating system (XMB) has always been developed in Japan, and at first it didn’t seem like it reacted to the US and European markets,” Stevenson told CVG. “But now it seems like there’s a far better feedback loop in place, which I think was the biggest issue.
“The example that stands out was when they did the update to the look of the XMB – version 3.0 I think. They boxed out everyone’s names and it became really clunky-looking and the community started complaining. I feel like that feedback really made it over to Japan, and that’s something they’re trying to get addressed.
“Two years ago, or a year-and-a-half ago, I don’t feel like there was that kind of response. I now really think that the development group that’s working on PSN is really listening to the community more, and listening to development feedback. So that’s a good thing in the long term, and that was the biggest thing I’m glad to see has been fixed.”
Phew. Glad that’s cleared up.
Tue, Oct 27, 2009 | 13:56 GMT
Insomniac: PS3 won’t be “maxed out” for another two to three years

James Stevenson, senior community manager for Insomniac, has predicted that it could take up to three years before developers max out PS3.
“There’s always ways we can become more efficient. The PlayStation platforms are built with a very high ceiling and I think that’s part of the success Sony has had in creating these platforms with really long life spans,” Stevenson told CVG.
“The PS3 still feels like a young system and I feel like it’s finally hitting its prime. You’ve got the Slim, it’s at a good price point now and sales are really picking up.
“I still think you’re not going to see the PS3 really maxed out for another two to three years. We’re using all of the PS3 right now, but you can always be more efficient in the way you use it.”
Full thing through the link.
Mon, Oct 26, 2009 | 17:27 GMT
Insomniac gives no comment on R3 billboard, Resistance not last new IP from studio
Speaking to GamerZines, Insomniac’s James Stevenson has said that if anyone thought that Resistance was the last new IP coming from the studio, you thought wrong.
“We don’t really want to talk about anything outside of A Crack In Time, but what I will say in general is that, if you think that Resistance is going to be the last new IP from Insomniac obviously that would be a silly thought,” said Stevenson.
“At some point in the future there will be new IPs, but when, where, why, how, you know, who knows?”
And what about that Resistance 3 billboard? Simply put: no comment.
Find more through the first link.
Mon, Oct 26, 2009 | 08:38 GMT
Insomniac: Resistance 2 fan feedback “was like your dog turned on you”
Speaking in an interview with Videogamer, Insomniac communinty manager James Stevenson has said that fan feedback with Resistance 2 “was like your dog turned on you.”
The game was released at the end of November last year, even recieving a 87 from Metacritic. But despite that, Stevenson admits it was a “failure” on the fans part.
“The hardcore fans of Resistance 1 were maybe a little bit disappointed. Those folks consistently expressing that – especially GAF, it was like your dog turned on you.
“That’s the feeling of it. You had this dog that loved you. You loved the dog, too, but they expressed all this affection for you. And then suddenly the dog bites your hand and it’s that feeling of, ooh, ow, that really hurts.
The critics loved Resistance 2. Some people didn’t like it, but for the most part… And the Metacritic’s higher than Resistance 1. So we got better reviews than Resistance 1, but the overall opinion of it is that it was a failure by fans, that Resistance 2 was a failure, because maybe the expectations were so high for it,” said Stevenson.
Well then, fan service all the way for Resistance 3, then.
Fri, Oct 02, 2009 | 07:54 BST
Ratchet & Clank: A Crack in Time to recieve dual demo treatment
Insomniac’s revealed in their latest Full Moon Show podcast that they will be releasing two demos of Ratchet & Clank: A Crack in Time.
Why? According to discussions held on the podcast, the developer confirm that the original demo was too big, with the demo being split into two for one section as Ratchet and one section as Clank.
Insomniac community manager James Stevenson confirmed on GAF afterwards that both demos will hit before the US release of the game on October 27.
More over at PS3Center.
Mon, Aug 17, 2009 | 17:08 BST
Insomniac Games tease new project, still “long way off”
Insomniac Games have been talking about their brand new game during the latest episode of their podcast, Full Moon Show.
A couple of staffers from the developer teased about the game, including community manager, Bryan Intihar and community relations manager, James Stevenson.
“We’re not gonna tell you what they’re working on but we can say we saw it and it’s really awesome,” said Intihar. And as for Stevenson:
“Really good first playable. A lot of fun, a lot of potential and a long way off still.”
This is rumoured to be the project that is in development at their brand new North Carolina studio. The California studio is working on Ratchet & Clank: A Crack in Time. Obviously.
Thanks, TSA.
Wed, Mar 25, 2009 | 07:10 GMT
GDC: PS3 Firmware to launch alongside Resistance 2 patch

Joystiq’s backed up a claim we were told last night that Firmware 2.70 will release this week, reporting that Resistance 2′s upcoming patch and the hardware update will arrive together, most likely today or tomorrow.
“Resistance 2 is the first game to fully log-in two PSN accounts. LBP only logs you in locally, and does not register both accounts as online through PSN,” Insomniac Games’ James Stevenson told the site.
“This is a big difference, and what is required for split-screen online co-op with other folks.
“And it was dependent on a Sony update, hence why it wasn’t in when the game shipped.”
The Resistance 2 patch launches tomorrow. Hold onto your hats, Firmware fans.







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