Tag Archives: High Voltage Software
Tue, Jun 23, 2009 | 07:28 BST
IGN’s given The Conduit 8.6/10, which is likely to come as relief to the Wii “hardcore”. Snip:
It’s not revolutionary, but the Conduit is a great first-person shooter designed just for Wii owners. While the game does not turn the genre upside-down, it is innovative in certain areas — for example, it features the most customizable, precise and enjoyable controls of any console shooter created, hands down.
The campaign’s five-to-eight hours long, apparently. Sounds like it could be a lot worse. Hit the link for the full thing.
Wed, Jun 17, 2009 | 16:11 BST
The Conduit, originally planned for a UK release on June 26, will instead arrive in stores July 10.
Sega UK says it’s a localization issue on the European version, and there have been no changes to the North American date for next week.
The High Voltage Software-developed FPS is a Wii exclusive.
Sat, May 30, 2009 | 09:43 BST
Thu, May 28, 2009 | 12:30 BST
Wed, May 27, 2009 | 07:13 BST
High Voltage has announced The Grinder via IGN, a Wii horror FPS that supports four-way play a la Left 4 Dead.
The news comes after the firm yesterday showed grisly Wii fighter Gladiator A.D. for the first time.
There’s a four page interview and screens through there.
Tue, May 26, 2009 | 07:36 BST
IGN, as promised, has revealed the next High Voltage game to be Gladiator A.D., a “next step in filling the holes in the Wii’s library,” according to dev boss Kerry Ganofsky.
Players choose a Gladiator, each with unique attacks, behaviors, moves, and weapons. They then battle through a series of competitions, some one-on-one and some “much more complex”.
It’s out Q1 2010, and High Voltage hopes “Gladiator A.D. is going to redefine the fighting game genre on the Wii.”
Hooray to that. Another new High Voltage game is to be shown exclusively on IGN tomorrow.
Mon, May 25, 2009 | 20:51 BST
IGN’s Twitter‘s confirmed a Memorial Day reveal for High Voltage’s new game.
Looks like another Wii effort, assuming “Matt” is Herr Casamassina.
The developer’s post-Conduit project was supposed to be an E3 announcement, but you’d better get used to seeing everything first on IGN in the next few weeks. It’s the way of things.
We’ll drop you a line when it’s up.
Mon, May 18, 2009 | 10:46 BST
High Voltage has said that it will be unveiling a brand new unannounced IP to behind closed media types at E3 next month.
From the release:
“2009 is already shaping up to be a groundbreaking year for this studio,” said Kerry J. Ganofsky, CEO and founder of High Voltage Software. “The release of The Conduit is just around the corner and there is more to come. We feel that E3 is the perfect opportunity to show off our hard work and give a taste of our very latest project.”
“I won’t say much about our new property until we unveil it at E3,” said Eric Nofsinger, Chief Creative Officer of High Voltage Software. “But I can guarantee that we are continuing to push our technology to the absolute limit in order to deliver experiences that are beyond jaw-dropping.”
Full thing after the break.
Sat, May 02, 2009 | 20:16 BST
Eric Nofsinger has stated that High Voltage will be showing crowds at E3 this year two new Wii exclusives.
Both, he said, are first-person shooters capable of hosting five dozen onscreen foes at minimum.
Speaking with Nintendo Master, Nofsinger told the French site that the firm wants to “do some things that are very, very rare, even on the 360 or PS3.”
“Our goal with The Conduit was to make a game that was the most graphically impressive for the Wii,” he said. Our goal with these upcoming games is to do some things that are very, very rare, even on the 360 or PS3. Some of the things we’re doing with sheer number of enemies onscreen and things like that are very impressive.
“We’ve got a demo that we’ll be showing, where the average number of enemies on the screen at a given time is 65. And it goes up. There’s areas where you go onto a vista and there’s an incredible number of enemies.”
Come on E3, hurry up already.
Sat, Apr 18, 2009 | 13:40 BST
Wed, Apr 15, 2009 | 15:47 BST
Sega release a trailer of High Voltage’s The Conduit this afternoon, as you can see after the break.
The end of the video unfortunately tells of a slip to “summer” from “spring”.
Let’s hope the Wii shooter doesn’t feel like watching the leaves fall off the trees.
Take a look.
Tue, Mar 10, 2009 | 08:02 GMT
“When we actually implemented it for The Conduit, it didn’t really add anything for our primarily ranged combat,” he said.
“We had hoped that it would allow for better off screen IR tracking, but the device seems to lend itself more naturally for hand to hand combat where the player can calibrate in-between bouts. And that just doesn’t feel like an optimal fit for how we had designed our moment to moment gameplay.”
There’s still no date on the release of Wii MotionPlus.
The Conduit’s out this “spring”.
Fri, Oct 31, 2008 | 09:42 GMT
Wed, Oct 29, 2008 | 16:51 GMT
Sega’s press released a deal to publish Wii shooter The Conduit.
“The Conduit is one of the most talked-about Wii games this year and High Voltage Software has only scratched the surface of the game in terms of what they have shown so far,” said Simon Jeffery, Sega US boss.
“They have proven that graphical and technological innovation can be exciting to the Wii market, and SEGA is thrilled to partner with a team that truly shares our belief in the Wii’s gaming potential beyond the casual market.”
Wii shoot a-go-go. Full thing after the link.
Sun, Oct 05, 2008 | 08:55 BST
After the break. It does look good, no doubt. Could motion-controlled FPS be a new way forward for the genre? Could it? God only knows. Take a look and decide for yourself.
Game’s out next year.
Fri, Oct 03, 2008 | 06:53 BST
IGN’s posted up nine new videos of Wii FPS the Conduit, presumably grabbed from a box at yesterday’s Nintendo press event in California. Looks relatively pretty. See for yourself.
Fri, Sep 19, 2008 | 12:31 BST
High Voltage put out a press release this morning asking gamers to submit idea about how to control upcoming Wii FPS, The Conduit.
Basically, it’s a competition in which you need to provide control gestures for the following:
1. Move Forward/Back
2. Strafe Left/Right
4. Shoot Weapon
5. Target Lock
7. Reload Weapon
8. Scope/Binocular Mode
9. Switch Between Weapons Carried
10. Switch Between Grenades Carried
11. Pause Menu
12. Swap Between Weapon Carried and Weapon on Ground
13. Equip ASE (All-Seeing-Eye) / Special
14. Aim Reticule/Turn Camera
15. Melee Attack
16. Throw Grenade
The winner gets the control method included as an option in the game, which releases in the first quarter of 2009.
Just to be clear: you don’t get any money.
Full thing after the break.
Wed, Sep 10, 2008 | 20:08 BST
High Voltage Software has announced that its Wii-exclusive FPS, The Conduit, has been scored by videogame composer Diego Stocco.
Stocco’s credits include Soul Calibur IV, and he’s worked on trailers for movies such as Transformers, Resident Evil: Extinction, Crank, Jumper and Lady in the Water.
Full release below.
By Mike Bowden
Wed, Sep 03, 2008 | 07:39 BST
Did anyone ever doubt that The Conduit, High Voltage Software’s colossally hyped gift to Nintendo’s stultifying devoted “core” fan base, would find a publisher? Well, if you did, prepare to be sorely disappointed.
“You want to know about the publisher, don’t you?” Rob Nicholls, the game’s designer, correctly asked Ars Technica. “We’re not ready to officially announce anything, but things are in the works. Look for the word in the coming month.”
Any guesses as to who it might be?
Fri, Aug 22, 2008 | 09:37 BST