Tag Archives: guerrilla
Mon, Mar 21, 2011 | 00:17 GMT
Speaking of progress between titles, Guerrilla Games co-founder Herman Hulst said Killzone 3 was the studio’s first offering as a veteran developer.
Mon, Mar 07, 2011 | 06:24 GMT
Killzone 2 famously used only 60 percent of the PlayStation 3′s latent power, but when Guerrilla finished with Killzone 3, they were hard pressed to fit everything in.
Wed, Mar 02, 2011 | 08:20 GMT
Guerrilla has largely squashed hope of more Operations maps for Killzone 3.
Wed, Feb 23, 2011 | 22:55 GMT
Sony India chief Atindriya Bose has said Killzone 3 is likely not the end of the franchise, leaving us exactly as informed as we were ten minutes ago.
Thu, Jul 23, 2009 | 14:42 BST
Guerrilla’s Seb Downie’s confirmed on the EU PS Blog that the developer’s about to take a break from Killzone 2 work.
“Right now we’re going to take a step back from Killzone 2,” he said.
“We’ve been working non-stop since the disc version was released on patches, DLC and http://www.killzone.com updates, so need some time to reflect on what is actually out there.”
A third map pack, Napalm & Cordite, releases for the shooter today.
Tue, May 05, 2009 | 07:03 BST
Guerrilla’s taking on all comers on the Killzone 2 Steel and Titanium maps today, starting at 10.00am PST.
You’ll need to be able to play on the US servers to get involved. Details on the PS Blog.
Thu, Apr 02, 2009 | 12:47 BST
Yes, it’s true. Rod Fergusson, executive producer of Gears of War 2, is a Killzone 2 player. We know because he told us.
“I play a lot of things,” he said, talking at GDC last week. “I play World of Warcraft. Most recently I finished 50 Cent: Blood on the Sand, which was a lot of fun. I’ve been playing some Killzone, I’ve been playing some RE5.
“I got through all 55 doors of Peggle on Xbox Live… I’m kind of all over the place in terms of games.”
Fergusson’s not a big horror game fan, though.
“I struggle with horror games like Dead Space. I can’t distance myself from things I’m watching, so I don’t keep a professional distance,” he said.
“I’m the guy that cries in Bambi and jumps in thriller movies.”
So there you have it. You reckon Guerrilla’s finished Gears 2 on Insane?
Tue, Mar 10, 2009 | 10:19 GMT
Guerrilla’s posted up all the details from last week’s Killzone 2 patch.
Here’s what got fixed:
- Stability issue regarding randomly named games has been resolved.
- Stability issue where rapidly tapping (X) causes a crash on spawn-select has been resolved.
- Stability issue regarding the Saboteur’s disguise ability has been resolved.
- Stability issue regarding game creation with a blank name has been resolved.
- Stability issue with repeatedly entering/exiting game has been resolved.
- Ignore list functionality has been corrected.
- Unlocking of the “Front Runner” Medal has been fixed.
- Incorrectly awarding victory to clans who don’t show has been fixed.
- Battle Replay for Corinth Crossing not appearing correctly on Killzone.com has been fixed.
- Issue with not being able to defuse the Search and Destroy objective has been resolved.
- HUD issue when playing as a Medic during Assassination mode has been corrected.
- Controller input has been slightly tweaked and modified.
- Exploit of shotgun auto-lock on has been fixed.
- Issue with D-charges in Campaign mode has been fixed.
The developer’s put out a new dev diary for the shooter as well, which is apparently the last. It details the game’s bosses, so don’t watch if you haven’t played it yet. After the break.
Tue, Feb 24, 2009 | 18:18 GMT
Killzone 2′s development team grew so large that Amsterdam’s power supply couldn’t pour out all the extra juice, apparently.
Guerrilla’s original team of 45 employees grew to around 200 over the course of development. Sony eventually came to the rescue with gas powered generator.
More through here.
Fri, Feb 20, 2009 | 20:17 GMT
After the break. This is the first part if a two-part vidoc on the making of Killzone 2, featuring interviews with Guerrilla and lots of saying how great PS3 is.
The second part’s on Monday, and the game’s out February 27.
We’ll tell you one thing for free: that is a bloody good-looking videogame.
Tue, Feb 10, 2009 | 08:05 GMT
Can’t wait for Killzone 2? Dream about glowy red eyes? Already made yourself a futuristic Nazi hat in anticipation? Don’t, whatever you do, be tempted to buy one of the promo copies being sold online: you won’t be able to frag your friends.
This Guerrilla post on the US PS boards confirms that promos don’t allow normal online play.
So just wait, little Billy. Remember when you were three and you used to piss yourself with excitement every day for weeks before Christmas? No? You were horrible. Don’t make the world any worse by acting like a brat.
Game’s out on February 27.
Mon, Feb 09, 2009 | 09:18 GMT
Australia’s to get its own PS3 Killzone 2 bundle, Kotaku reports.
There’s no price info through there, but it’ll include an 80Gb machine, the game and a DS3.
Watch for release on February 26, the same date as the game itself.
Mon, Feb 02, 2009 | 20:34 GMT
Mon, Feb 02, 2009 | 20:36 GMT
Thu, Jan 29, 2009 | 22:04 GMT
After the break. Unless you’ve been under a brick today, the first reviews are in and everything’s looking dandy. Don’t look if you want to stay unspoiled, obviously.
Game’s out on February 27.
Thu, Jan 29, 2009 | 19:11 GMT
Update: IGN’s given it 9.4.
Update 2: More scores:
- Jeuxvideo – 17/20
- IGN AU – 9
- Gamereactor Denmark – 9
- Eurogamer Portugal – 10
- Eurogamer Italy – 9
- Eurogamer Spain – 10
Eurogamer’s gone live with its Killzone 2 review, giving the game 9/10.
This is a methodical shooter that makes few concessions to those not already interested in its single-minded approach to cover-based military action. I’ve compared it to Rainbow Six in the past, but it also calls to mind F.E.A.R, another tough tactical effort that was often misunderstood by those expecting a frag-happy spook hunt. Killzone 2 is a taut and muscular game, a shooter that gives back more than you put in, provided you have the intestinal fortitude. It may take its time revealing its true depths and pleasures, but the journey is well worth taking. Between Killzone 2′s unforgiving grit and Resistance 2′s alien-bursting excess, the PS3 finally has both ends of the shooter spectrum covered in grand style.
We’ll bring you more scores as they come up. Game’s out later this month.
Thu, Jan 29, 2009 | 08:48 GMT
According to this Kikizo piece, the main review embargo for Killzone 2 is next Monday, February 2.
Eurogamer’s advertised review, going live today at 5.00pm GMT is part of an exclusive deal done with Sony.
As far as we’re aware, at least one other review is to go live this afternoon in addition to the Eurogamer piece.
Wed, Jan 28, 2009 | 21:51 GMT
Eurogamer’s confirmed its Killzone 2 review will go live tomorrow at 5pm GMT. Expect others in addition.
You may also want to dig a bunker. If any game is likely to exemplify the term “fanboy,” this is it. Those prone to schadenfreude will be hoping for a magic “8″, no doubt.
Don’t forget to fill the bunker with popcorn.
Fri, Jan 23, 2009 | 07:55 GMT
Killzone 2 will release in Australia a day before Americans and Brits, and a day after the rest of Europe, IGN reports.
The Guerrilla shooter will see light on February 26 as opposed to February 27. Lucky Euros get the game on February 25, obviously.
Thu, Jan 22, 2009 | 06:30 GMT
Killzone 2′s off to manufacturing, SCEA’s confirmed on the PSBlog.
The game’s confirmed for a February 27 launch in both the US and Europe, and is looking like the definite epicentre of hotness for next month.
A good reason to finally invest in an HD cable for your PS3, anyway.