Tag Archives: greg rizzer
Fri, Feb 22, 2013 | 21:06 GMT
Army of Two: The Devil’s Cartel producer wants to create the “best co-op campaign on the market”
Army of Two: The Devil’s Cartel, like previous titles in the series, will be a co-op only affair because there are enough games on the market with a multiplayer already, according to producer Greg Rizzer.
Wed, Apr 28, 2010 | 22:39 BST
Dante’s Inferno: Trials of St. Lucia drops tomorrow

The Trials of St. Lucia for Dante’s Inferno will be released tomorrow, and in case you forgot all about it, it’s the DLC that includes the level creator.
To get you pumped for it, Visceral’s lead designer, Greg Rizzer, had posted all sorts of goodies to expect with it over on the US PS Blog, including a nice video – which we posted below.
We had a chat with Rizzer about the content back in March, and you can get caught up on it here, here, and here.
Thu, Mar 25, 2010 | 20:33 GMT
Visceral left co-op out of Dante’s Inferno to avoid release slip

Dante’s Inferno lead designer Greg Rizzer has said that it was a “big decision” to include co-op play in the upcoming Trials of St. Lucia DLC.
Thu, Mar 25, 2010 | 20:11 GMT
Visceral says that St. Lucia is not a “reskin” of Dante

During our round-table interview with Dante’s Inferno Greg Rizzer, the lead designer told participants that the character of St. Lucia was not just a “reskin of Dante”, but was instead built separately from the main game in order to obtain proper optimization.
Fri, Mar 26, 2010 | 01:52 GMT
Visceral wants to “foster a sense of community” with Trials of St. Lucia DLC

Visceral has said that it hopes the Trials of St. Lucia pack for Dante’s Inferno fosters a sense of community among players with its level editor.


Xbox One: pre-owned activation to cost £35 – report