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George Andreas

Rare’s George Andreas jumps ship for Sony

George Andreas, formerly of Rare, has taken a new role as creative director of Sony Computer Entertainment Europe, according to Eurogamer. Andreas was at Rare for 16 years and worked on Killer Instinct Gold, Donkey Kong 64, GoldenEye, Viva Pinata, the Banjo Kazooie series, Kameo and Perfect Dark Zero. He played an integral part in […]

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George Andreas headlines

  • Rare, Molyneux originally wanted buttons for Kinect

    Buttons, you say, Watson? Astonishing.

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  • Rare to deliver Develop motion control keynote

    Rare’s George Andreas is to deliver a keynote at Develop in Brighton based on motion controls.

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  • Natal allows Microsoft and Rare to be on the same page

    Rare’s design director, George Andreas, has told VideoGamer that Microsoft and the Banjo developer are finally on the same page, thanks to Natal. “I do feel in many ways that – and I’ve said this to some people as well – for me this is really the first time that Microsoft and Rare are on […]

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  • Rare: Shooters do work with Natal

    Rare’s design director George Andreas has said to VideoGamer that shooters do work with Project Natal, although you would have to rethink “how you approach those particular design problems”. “To take a shooter, as an example, you would just have to rethink the way a shooter works,” admitted Andreas. Shooters work the way they do at […]

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