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Factor 5

Details on two cancelled Star Wars: Rogue Squadron games surface

Two more cancelled Star Wars titles have come out of Kashyyyk: a Rogue Squadron Trilogy and Rogue Squadron: X-Wing vs Tie Fighter which was a multiplayer title.

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Factor 5 headlines

  • Character renders for Factor 5's cancelled title come to light

    New concept art from character designer Daveed Kaplan has come to light, which shows renders of a game he was working on before San Rafael-based developer Factor 5 was shuttered in 2009. The art, uncovered by Siliconera, shows enemies and the main character of a game the Star Wars: Rogue Squadron studio was working on […]

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  • Ex-Factor 5 staff posts details on canned PS3 exclusive Animal Wars

    Factor 5 might be dead, but so has the NDAs on canned projects, it seems. One such project, as shown to GAF recently, is a PS3 exclusive called Animal Wars. One render from the game was posted, with info saying it was “World War II themed game that played like Warhawk but war between animals.” […]

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  • Miyamoto wants fans of Kid Icarus to be patient

    During E3, Shigeru Miyamoto was asked by Nintendo Power if there were plans to bring a new Kid Icarus to Wii or DS. “Wait, please. I’m really surprised how popular that is,” Miyamoto told the mag. “But you are the first person to ask at this E3!” Kid Icarus Wii rumors and concept art have […]

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  • Former Factor 5 staff suing the bankrupt company for fraud

    A group of former staff members who worked for Factor 5 are suing the firm for fraud, claiming the founders moved assets before filing for bankruptcy. The ex-staffers claim the money was moved to avoid paying employees and that Factor 5 stopped paying employees on November 1, 2008, before letting them go “with little or […]

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  • Factor 5's US studio closes doors

    San Rafael-based Factor 5, best known for Lair and the Star Wars: Rogue Squadron series, has shut its doors, according to a post on the official website from CEO Achim Moller. Brash Entertainment’s bankruptcy is being blamed partially for the closure, as the company had a multi-game deal with Factor 5. Because of this, “the continuation […]

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  • Rumour: Factor 5 studios to be shut?

    IGN’s Matt Casamassina has published an email from an “inside source” that claims Factor 5 is to close. From the mail: We just learned from inside sources that developer Factor 5 has officially closed their doors as of today. That’s some pretty big news considering that those guys have been around for quite a while. […]

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  • Source: Factor 5 drops 37 staff

    According to this Edge piece, a recent blog posting about layoffs and delayed pay at Lair developer Factor 5 is “all true.” The site’s source said that 37 people were laid off from the Californian studio on Friday afternoon. Around 38 people remain, he said. “The last time staff got paid was October 15,” the […]

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  • Kid Icarus pops up on Australian retailer list

    According to this NintendoEverything piece, Kid Icarus Wii has surfaced on an Australian retail listing. Practically confirmed. It may as well be real. IGN’s been banging on about this for months now, so it’s probably true. And now it’s on an Australian shop list, so it’s almost released. Almost.

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  • Kid Icarus concept art revealed (maybe)

    Kombo‘s got what is claimed to be some concept art from the upcoming Kid Icarus game for Wii. Apparently the images are part of a 2008 pitch process to Nintendo from Factor 5. Sounds, and looks, legit. Go see.

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  • Lair to get analog support and rumble

    So says IGN. From the piece: Sony Japan provided first details today on a free update for Lair, and included in the bullet points is the option for analog controls! The update will also offer the ability to show a targeting icon, and Dual Shock 3 rumble support. Apparently the update’s going to be released […]

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  • Lair developer wants to "push" Wii with new game

    The president of Lair developer Factor 5, Julian Eggebrecht, has said that he wants to get the most out of Wii with his new project, but refused to be drawn on details. “We want to push the hardware,” he said. “I think for us it’s relatively easy for us to push the hardware. It inherently […]

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