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Dev Diary

Saints Row 4 first dev diary – A Love Song

Saints Row 4 has kicked off a series of forthcoming dev diaries with ‘A Love Song.’ It doesn’t tell you much about the game’s development, but contains plenty of fresh craziness.

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Dev Diary headlines

  • Changes coming to Guild Wars 2 reward, achievement and dungeon systems

    Daniel Merriweather once sang “Ain’t nothing gonna change.” He obviously wasn’t talking about Guild Wars 2, which is set to receive a sprucing up. Dungeons, reward systems and achievement structures are in the spotlight this time.

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  • Defiance dev diary discusses MMO-shooter's DNA

    Trion Worlds has released a new dev diary for transmedia MMO-shooter, Defiance. Head through the break to find out just what a MMO-shooter consists of. The ambitious project launches next April for PC, PS3 and 360.

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  • SSX dev diary hits Patagonia, Antarctica and New Zealand

    The second of EA Sports’ “Massive World” producer videos maps the route you’ll take through three more of the game’s regions and takes in the topography designed for your board.

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  • Video: Fifth Witcher 2 dev diary talk character development

    Another Witcher 2 developer diary has landed, revealing more details about character development and equipment. Get it after the break.

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  • Video: Third SSX dev diary talks level design

    The third SSX dev diary has dropped, featuring a look at how the art team go about “SSX-ifying” natural environments on every continent to create the SSX experience. Also: a dog mauling a (toy) duck.

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  • Total War: Shogun 2 dev diaries get into nitty gritties

    Sega and The Creative Assembly have released another double-barrelled developer diary for Total War: Shogun 2, turning the focus from the series’ past to its future.

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  • Splinter Cell dev diary highlights Sam's "speed and brutality"

    The second Splinter Cell Conviction dev diary’s after the break, containing new gameplay footage, plot details and a focus on Sam’s newly “enraged” combat prowess. “The biggest difference between the previous Splinter Cells and Conviction lies in the character’s combat speed and brutality,” said Gilles Monteil, animation director. “We had to find a martial art […]

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  • Dante's Inferno gets dev diary, hellish stuff

    EA’s put out a Dante’s Inferno dev diary centred on Limbo, the first of the game’s nine, hellish circles. There’s no gameplay in there, unfortunately, but plenty of reason for the “core” to be cheerful. This really does have potential to be awesome. It’s out next year. Hit the link to watch the vid.

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  • Second PoP dev diary released

    On CVG. There’s some back-story on a new boss in there and a new speed drawing. Also a bit of a chat with the lead animator and producer Ben Mattes. Game’s out at the beginning of December for PC, 360 and PS3.

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  • Prince of Persia "roof-run" stuff shown in first dev diary

    EGTV’s posted the first Prince of Persia developer diary, showing the man himself running on rooftops. This feature was the Leipzig “reveal” for the game, and can be described this: Prince can run upside down. As ever, the game looks great, so do watch this.

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  • Exclusive Bourne dev video talks music and punches

    There’s a wholly exclusive dev diary after the break of High Moon staff talking about the soundtrack of The Bourne Conspiracy and how a mix of movie tunes and new content was used for the game. There’s also stuff in there about punch combinations. Punching’s always good. We’re going to announce the winners of of […]

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