Tag Archives: David Adams
Tue, Apr 17, 2012 | 07:18 BST
Vigil Games scaled down its ambitions for Darksiders II by around one fifth.
Tue, Nov 29, 2011 | 02:41 GMT
Although the developer was nervous about the new hardware at first, Vigil’s Darksiders 2 Wii U demo took three programmers just five weeks to create.
Wed, Jun 08, 2011 | 19:38 BST
Vigil Games’ general manager David Adams has said that he and the firm are looking forward to bringing Darksiders II,to Wii U.
Thu, Feb 18, 2010 | 22:13 GMT
Vigil Games’ GM, David Adams, and comic book artist Joe Madureira will be present at DICE tomorrow, giving a talk on how to launch a new IP.
Thu, Jan 14, 2010 | 19:04 GMT
Darksiders item and clothing goods for your XBL Avatar popped up on the Marketplace today, and for those who love all things horses (us), there’s even a Ruin mask.
Mon, Dec 21, 2009 | 16:09 GMT
The apparently excellent Darksiders won’t be getting a demo, Vigil GM David Adams has told VG247.
“We aren’t doing a demo,” said the exec, speaking to Steph Nunneley in an interview published today.
“We didn’t have the time our resources to prepare one – finishing the game came right down to the wire.”
Adams went on to say that there are currently no DLC plans for the demonic actioner, “but it’s always a possibility.”
He added: “We’re just glad to have the base game done.”
Darksiders has the best demons in games. Watch us play the first 20 minutes here.
Mon, Dec 21, 2009 | 12:03 GMT
Launching new IP in today’s gaming environment is one of the riskiest moves developers and publishers ever make. Facing no guarantee of return, giant outlays, genre saturation and clogged release schedules, pushing out a newborn can be terrifying for all concerned parties.
Fortunately, though, well-considered assaults on the core market still work. Borderlands busted US sales in October with over 400,000 units moved, proving the glory-chasing spirit pays dividends with the right timing and the right product.
Hoping to replicate Gearbox’s feat in January comes Vigil Games and THQ with demonic actioner Darksiders, and all indications, at least from an aesthetic perspective, are very hot. Comparisons to God of War and Zelda have followed its development since 2007, and our first dalliance with retail code last night – watch the opening 20 minutes here – show a game that isn’t afraid to go large: massive bosses, epic story, giant weapons, angels versus demons, dogs and cats living in perfect harmony; the full nine yards.
From the very start it’s awesome squared, as if Vigil’s taken the concept of “awesome” and pumped some awesome into it. You are War, one of the four horsemen. Something’s gone wrong between the worlds of Heaven, Hell and Earth. You need to fix it. You are very bad indeed. Why wouldn’t you want to play it?
Vigil GM David Adams took time out to talk to VG247′s Stephany Nunneley on the game’s influences, prospects for the future and War’s “big red fiery sword”. Hit the link.
The game releases for PS3 and 360 on January 8.