Tag Archives: 2d boy

Fri, Feb 17, 2012 | 18:24 GMT

Schafer: Console makers need a more open platform or risk losing indies

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Double Fine’s Tim Schafer believes console manufacturers should pay heed to the report 2D Boy’s Ron Carmel complied last year regarding the loss of independent developers on Xbox Live.

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Tue, Jan 10, 2012 | 19:36 GMT

World of Goo downloaded 1 million times via the App Store

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2D Boy has announced World of Goo has been downloaded 1 million times on iOS and through the Mac App Store since it was released 13 months ago. The firm said 29% of downloads and 17% of revenue came from the World of Goo’s iPhone/iPod Touch version, and 69% of downloads and 79% of revenue were from the HD Universal edition with iPad support. The Mac App store version made up 2% of total downloads and 4% of total revenue. Meanwhile, the Andorid version released back in November has been downloaded 450,000 times as a free demo, while the full version has been downloaded 70,000 times. Thanks, Gamasutra.

Thu, Dec 01, 2011 | 13:07 GMT

PSA: World of Goo now available on Android

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2D Boy’s puzzler World of Goo has been released on the Android Market, and from now until December 5, the game is 40% off and will only run you $2.99. 2D Boys has said the game will run on the majority of devices running Android 2.2 or newer; however, since there are devices out there of “varying capabilities”, it recommends users try the demo first. OpenFeint has also been integrated into the game for those who like to post achievements. Thanks, IndieGames.

Mon, Apr 04, 2011 | 17:35 BST

World of Goo for iPhone finally coming soon, priced 99 cents for first day

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The long awaited iPhone debut of World of Goo is finally coming to your flash drive. Developer 2D Boy posted up word on its blog that it’s sent the iPhone version of its hit arcade puzzle game to the iPhone App Store for approval and to “expect it to be out soonish”.

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Thu, Dec 09, 2010 | 10:32 GMT

World of Goo launching on iPad on December 16

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iPad in goo shocker.

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Tue, Oct 20, 2009 | 13:35 BST

World of Goo sales produces 57,000 sales – see what people paid

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Following 2D Boy deciding to offer World of Goo for any price punters wanted to pay, the game’s shifted an extra 57,000 units according to this RPS piece.

There’s an awesome graph through there showing exactly how people people paid what. Basically, Mr Boy is now significantly better off.

Must-read.

Tue, Oct 13, 2009 | 16:52 BST

Buy World of Goo, pay whatever you want

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2D Boy’s celebrating the first anniversary for World of Goo by allowing gamers to purchase the Linux, Mac, and PC versions for whatever they desire.

Until October 19, download your particular version for as much as 20 gazillion, one penny, or the standard $20 cost.

Whatever you desire to pay is up to you, but you don’t have much time, so get to buying.

Via BigDownload.

Tue, Jul 21, 2009 | 09:36 BST

2D Boy to make WiiWare title

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World of Goo developer 2D Boy’s next game will be a WiiWare title born out of its Experimental Gameplay Project, it has emerged this morning.

“The three of us are cooking up a new game for WiiWare, currently ‘in the works’,” Kyle Gabler told Nintendodpad.

“We haven’t mentioned anything about it to anyone, but here’s a clue – the new game from the three of us is based on one of the experimental games from our past.”

The other two – as Eurogamer points out – are Kyle “Henry Hatsworth” Gray and World of Goo programmer Allan Blomquist.

More details on The Experimental Gameplay Project can be found through the titular link.

Thu, Jul 02, 2009 | 07:30 BST

World of Goo hits UK retail tomorrow

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Mastertronic’s to release World of Goo at UK retail for PC tomorrow, as you can see in the press release after the break.

The 2D Boy puzzler has 48 levels and is worth your money. End of story.

Hit the link for more.

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Tue, Jun 23, 2009 | 21:14 BST

Mastertronic hopes to appeal to wider audience with new Indie label

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Mastertronic Group has launched a new label for indie titles called Great Indie Games and the first game to make the cut is World of Goo, slated for a July release.

Great Indie Games will bring independent games to retail to gain a wider audience than just through digital distribution, where most indie titles are offered.

“We are on the look out for more indie developed games, so any developers who want their game sold at retail should get in touch with us,” said Mastertronic’s managing director Andy Payne.

“With the many and varied PC games offerings out there, casual or otherwise, there is a place for great games that have been produced on a lower budget than normal by small development teams.”

Other games are to be announced at a later date.

Via Gamasutra.

Tue, Mar 10, 2009 | 23:20 GMT

Play an early dev version of World of Goo

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2DBoy is posting a seven-part series depicting the beginnings of World of Goo all the way through to the end of development.

The first one posted allows you to download and play an early build.

Hit the link above to do just that.

Thanks, GoNintendo.

Sun, Feb 22, 2009 | 10:09 GMT

World of Goo bringing physics-based fun to Japan

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The WiiWare version of World of Goo is headed to Japan.

Soon, goo balls regurgitated by beastly frogs will be used to build bridges in the East as well. Praise be.

Nintendo will be the distributor and Japanese gamers can expect it sometime this spring.

Sun, Feb 22, 2009 | 18:04 GMT

Updated World of Goo Linux and Mac demos released

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Haven’t played World of Goo yet? Linux or Mac user? You’re in luck.

Updated demos for both are now available here and here.

Not exactly sure what “updated” entails, but it should give you something to do later at any rate.

Tue, Feb 17, 2009 | 10:13 GMT

World of Goo Linux is success for 2D Boy

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The Linux version of World of Goo has been a rollicking success for 2D Boy, with the launch seeing over 40 percent more games sold via the company’s website in one day than ever before.

From here:

It’s only been 2 days since the release of the Linux version and it already accounts for 4.6% of the full downloads from our website. Our thanks to everyone who’s playing the game on Linux and spreading the word. Here are a couple of nifty stats:

  • About 12% of Linux downloads are of the .rpm package, 30% are of the .tar.gz package, and 57% are of the .deb package.
  • More copies of the game were sold via our website on the day the Linux version released than any other day. This day beat the previous record by 40%. There is a market for Linux games after all :)

Go Linux, etc. More through there. Thanks, The Reticule.

Sun, Feb 01, 2009 | 10:07 GMT

World of Goo publisher files for bankruptcy protection

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World of Goo publisher Brighter Minds Media has filed for Chapter 11 bankruptcy protection.

The firm made the move on January 28. Unlike Chapter 7, which means the company’s to be liquidated, Chapter 11 is a step to allow the firm involved to remain in control of its assets while it reorganizes.

Brighter Minds publishes a range of family-friendly software as well as the gooey indie darling.

Thanks, GameDaily.

Tue, Jan 20, 2009 | 15:27 GMT

EA can learn a lot from World of Goo, says Peter Moore

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Peter Moore has updated his blog to reveal that he believes a game as simple but as effective as 2D Boy’s World of Goo is something EA Sports could learn a lot from.

“By every admission, I am more of a sports guy and this isn’t my default cup of tea, but there’s a ton to admire in something so simple, yet full of impressive physics that make for an elegant and somewhat addictive experience,” said Moore.

“There’s a lot to learn from the EA alumni who started 2D Boy and built something as creative and unique as World of Goo with such a small team and little money.

“It’s that type of creativity and entrepreneurial spirit that can really drive innovation, and I’d like to think we’re setting the right priorities and taking the right steps to deliver more experiences in this vein from EA Sports,” he adds.

More Moore through the link.

By Mike Bowden

Thu, Nov 13, 2008 | 19:47 GMT

World of Goo has 90% piracy rate, says 2D Boy

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World of Goo designer Ron Carmel has claimed in this RPS thread that World of Goo has a 90 percent piracy rate.

Carmel claims he’s seen torrent sites with “500 seeders and 300 leechers” and has received emails from people bought the game after downloading it, although that number makes upa “very small percentage.”

Luckily, he said, “We’re doing ok, though. We’re getting good sales through WiiWare, Steam, and our website. Not going bankrupt just yet!”

Phew. Thanks Joystiq.

Wed, Nov 12, 2008 | 12:19 GMT

World of Goo coming to WiiWare in Europe

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2DBoy’s confirmed that World of Goo is to launch on WiiWare in Europe, as you can see here.

The game’s “most likely” to cost 1,500 Wii Points, as it does in the US, and will be exactly the same game that’s already been released across the Pond.

Plenty of detail through there. Thanks, Tonka!

Sun, Nov 02, 2008 | 10:09 GMT

World of Goo released for Mac

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This has to be the ultimate package for office designers with sculpted facial hair and effortless haircuts – 2D Boy’s World of Goo’s been released for Mac.

If this you? Get it here.

Wed, Oct 15, 2008 | 09:59 BST

World of Goo demo goes live

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A World of Goo demo’s gone up on FileFront. At a piffling 33Mb, you don’t really have much of an excuse. The indie kids are going bonkers over it at the moment, so you could do worse than have a nose.

Thanks, RPS.