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Dishonored’s protagonist wasn’t originally silent

Friday, 2nd November 2012 14:53 GMT By Jeff Dunn

Dishonored’s sometimes stabby protagonist, Corvo, wasn’t initially designed to be mute, according to the game’s co-creator.

Speaking to OPM, Dishonored’s Raphael Colantonio says that his team “added some text input options for Corvo around Alpha but never really went further.

“To this day, we wonder what the other version would have felt like in the game,” he continued.

Many of Dishonored’s detractors consider Corvo’s ‘tabula rasa’ character design to be a detriment to the game. But according to Colantonio, the lead character’s blankness was a “deliberate choice.”

“If we portrayed Corvo angry and seeking revenge, it might offend the nonlethal player who is seeking a stable outcome for the City of Dunwall, and vice versa.”

Other topics in the interview include Corvo’s Blink ability, the game’s tailboys, and how the whole thing evolved from being about “ninjas” to what it is today. If you dig Dishonored, go ahead and check it out.

But what say you? Would Dishonored be better if Corvo spoke up every once in a while? Or do you prefer the quiet?

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6 Comments

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  1. SameeR_Fisher

    To be honest I would rather he talked, there is an issue indeed regarding Lethal vs Non-Lethal, but it can be easily overcomed, for example even when he goes into a Non-Lethal method he is still exacting his revenge, he is still taking revenge in a very brutal way, maybe even worse than death.

    In my opinion Corvo shouldn’t be an angry fellow, he should be a calm, calculative, and a man of few words, but he really need to speak.

    #1 1 year ago
  2. schnide

    Dishonored was absolutely perfect in this, as well as many others, regard. It entirely helped the player to let Corvo become their own, increasing the immersion no end. I’ve played through Dishonored twice, hitting the platinum trophy, and absolutely loved it.

    #2 1 year ago
  3. livewired500

    actions speak louder than words and Corvo speaks volumes without saying a word.

    #3 1 year ago
  4. SameeR_Fisher

    @2: Deus Ex Human Revolution gave you the same ability to shape Jensen to your own character with a voice, to be honest I loved that approach.

    @3: what about the subtle moments where there is no action to do ?!, the problem ((to me at least)) is when someone is talking normally to the character and the character isn’t responding whatsoever, it makes him shallow to be at least.

    Corvo was amazing cause he was a badass :D

    #4 1 year ago
  5. Sini

    Jensen > All, you can’t have comedy gold like this with a silent protagonist. We can only hope eidos brings him back for next DE game.
    http://www.youtube.com/watch?v=8NTjLhPlq5A&feature=related
    http://www.youtube.com/watch?v=F8qwUqr0Kzg
    http://www.youtube.com/watch?v=-A6eeeq_2TE
    really, Human Revolution nailed it when it comes to first and third perspective and when to transition between them.

    #5 1 year ago
  6. YoungZer0

    Blah, blah, blah.

    Better a voice than no voice. Now Corvo joins the huge squad of shallow, uninspired characters.

    #6 1 year ago