Sections

Dishonored: too short? You’re doing it wrong

Tuesday, 9 October 2012 08:17 GMT By Brenna Hillier

Dishonored has achieved a remarkable critical consensus, but nobody seems able to agree on how long it is. Is nine missions too few to justify a triple-A price tag? Not at all, says Brenna Hillier.

Dishonored is a playground and everyone is invited to do whatever they bloody well like, and this is so far removed from what we’ve been taught to expect of triple-A first person titles that a contingent of players simply aren’t going to understand that on their first try.

Dishonored only has nine missions: this is a fact which may cause you concern. There are plenty of people who say this is enough, provided you take your time rather than rush, and you are right, based on historical incidents, to be mistrustful of them. Whenever a game with a distinctive aesthetic turns up people get starry-eyed and start throwing around terms like “embedded narrative” and “player-authored experiences,” and you’re well within your rights to do a little sick as a result; we can’t all get excited about the high-concept stuff.

If Dishonored were in this category I would even now be crafting a paragraph exhorting you to stop and reconstruct a story from the carefully scattered teacups in an abandoned room, and you’d be yawning and closing the tab. Happily, it’s not. You don’t need to spend an hour looking at broken crockery in order to pad out your gameplay time. Enjoying Dishonored isn’t about stopping to smell the roses and write sickening fanfics; it’s about playing the game.

Really playing it, I mean – playing with it. Dishonored is a playground and everyone is invited to do whatever they bloody well like, and this is so far removed from what we’ve been taught to expect of triple-A first person titles that a contingent of players simply aren’t going to understand that on their first try.

If you finish Dishonored in six hours, son, you played it wrong; and you played it as you’ve been taught to by the successive waves of tightly linear games which have dominated the triple-A scene for years. Following the mission markers and completing objectives is, of course, the “point” of the game but unlike Lure of Glory: Combat Zone XVII if you stop moving forward the game does not obligingly halt and wait for you. It doesn’t constrain you to an A-to-B path where looking behind you shows only empty rooms. There is no advantage to taking the quickest route beyond the fact that it is the quickest route, and by following it you will quite literally miss most of the game and do yourself a right disservice.

Let me level with you, friends. I don’t count hours when I play but I’m pretty sure my first run through of Dishonored was less than ten hours. That’s not a lot, although metrics suggest it may well be too much for many of you (think about your pile of unfinished games when we hit 2047 and all single-player campaigns can be completed on your tea break). I consider this first play through to have been wrong. I needed to learn the rules and see the story quickly so I could do a second play ahead of review deadline, and while I had a smashing time and would highly recommend that ten hour experience to anyone, I didn’t get anywhere near as much joy as when I began my third, unhurried, post-deadline pass.

Doing it right.

This time, I peeked into corners; talked to NPCs; listened to the fever-dream whisperings of the Heart; tracked down side quests; experimented with different strategies and abilities; sought out all the runes and bone charms to expand my repertoire; purchased upgrades; communed with the Outsider.

And that’s not even half of what I could do, if I chose. I’m not reading the books or standing patiently around while NPCs blather; I’m not being pedantic about collecting every item or getting perfect stats; I’m not quicksaving and reloading for any reason other than fun. And yet: I’m not finished this new playthrough after 20 hours. I’m having the time of my life, despite having nominally (but not actually) seen it all twice already. I strongly resent not being back at it right now.

Dishonored is like your career, your love life and your education – you get out what you put in. If you want to speed run it in six hours you are welcome to do so. If you want to spend upwards of 40 on a save-and-reload completionist run you are at liberty to pursue this. Neither of these extremes appeal to me in the slightest but until the revolution comes I am not in charge of you: nobody can stop you from deliberately not enjoying yourself and then complaining about it on the Internet if that’s what fires your loins.

Don’t be that guy. Give Dishonored a bit of respect, do yourself a favour and remember how to have some fun.

Dishonored releases in the US today and in the EU on Friday.

Latest

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]

  • Footage of cancelled Justice League brawler surfaces

    Footage of the cancelled Double Helix-developed Justice League brawler has surfaced online. The game was supposed to be a tie-in title for the also cancelled Justice League film directed by George Miller, according to leaked images and information from 2012. Jon Gwyn, the game’s artist and now Rockstar San Diego staffer, said at the time […]

  • Free Icona Vulcano DLC for DriveClub releases next week

    Sony has posted a video of the Icona Vulcano, which will be released as DLC next week for DriveClub. The video was posted on Facebook and we’ve embedded the video below courtesy of GamesHQMeida. It was announced earlier this week the Icona Vulcano would be released on the PS Store as a free download.

  • The Bard’s Tale 4 announced by inXile Entertainment at PAX South

    The Bard’s Tale 4 was announced today by inXile Entertainment CEO Brian Fargo during a panel at PAX South. inXile hinted around back in December that a sequel was in the works. Granted, The Bard’s Tale wasn’t mentioned. Still, everyone figured this was the game when Wasteland 2 project lead Chris Keenan stated the team […]

  • Here’s another Majora’s Mask 3DS vs N64 comparison video

    Last week, YouTube user Master0fHyrule uploaded a Majora’s Mask 3DS vs N64 comparison video, and we’ve embedded it for you below. The video shows 4.5 minutes of footage which appears before hitting the start button and the first meeting between Link and the Skull Kid. Another comparison video was released by another user back in […]

  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]

  • Indie Flash Sale kicks off on North American PS Store

    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

56 Comments

  1. Talkar

    Some times it doesn’t matter how good the game is, if it isn’t 20+ hours when it is also a single player game. Just look at RAGE. That was a astonishingly good game, yet it wasn’t perceived as being very good, mostly because of how short it was.

    #1 2 years ago
  2. Patrick Garratt

    I think this is spot on, based on what I’ve played. The “gamer” in me rushes to each story objective marker just to get it out of the way, but I’m finding that if I just calm down, look around and “be” the character the game’s so much more rewarding. Best thing I’ve played for a good while, to be honest.

    #2 2 years ago
  3. GK

    “If you finish Dishonored in six hours, son, you played it wrong”-this is nonsense sentence! there are no wrong playing or right,there are just good players and bad players. if you finish game in so short time,its creators problem and not a gamers.blame yourself to put easy ways,overpower powers or something else if you want to blame.

    #3 2 years ago
  4. Dave Cook

    Yep, only someone who likes wasting £40 on games will play it by speed running and shooting everyone. Using restraint and stealth to non-lethally achieve your goal is so utterly satisfying. It’s a rare feeling.

    #4 2 years ago
  5. Pytox

    Nice article Dave :D Can’t wait for it to arrive
    Can you also kick AI just like in Dark Messiah?

    #5 2 years ago
  6. Dave Cook

    @5 Brenna wrote this one :)

    #6 2 years ago
  7. Edo

    @1 Thanks for the laughs.

    #7 2 years ago
  8. G1GAHURTZ

    I never understood this way of thinking.

    The first time I finished Wind Waker, I blazed through it, and was left very disappointed by the ending.

    It was about 15 hours of actual gameplay and about another 15 sailing around in a boat, fishing for stuff.

    I mentioned it to a colleague at work, who was still only a few hours into it, and he seemed to have the idea that it was my fault for ‘rushing’ through it.

    So what am I supposed to do?

    Walk around and enjoy the view?

    Talk to random NPCs who have nothing to do with the main quest and pretend that the conversations matter?

    I think that a game needs to provide you with actual gameplay, rather than replying on you to amuse yourself before you can get your money’s worth.

    #8 2 years ago
  9. Fraser Sim

    If I want character I read a book, I’m not looking for that in a game, I’m looking for action and fulfillment. I don’t want to have to play games slow, they should be able to keep up with me, not me having to slow down for them. I normally 100% agree with this site, but this time I’ll have to disagree. But I think it’s a subjective view.

    #9 2 years ago
  10. Telepathic.Geometry

    Some of my favourite games ever have been ‘short’. Vanquish, Ico, Rez… I would say that I like short games with high density, games where you can replay the game with a totally different character or in a completely different way, and get a new experience.

    In this game, it seems like you can play the game listening in to every conversation and finding the best line through the game without killing anyone, or you could go through as an assassin and back-stab and stealth kill your way to the end. Or, just go balls to the wall and kill everybody…

    It’s all good.

    #10 2 years ago
  11. Dave Cook

    @8 different scenario altogether mate. Adding time to Dishonored is not just about picking up texts, speaking to people and doing nothing. It’s meticulous planning, being stealthy, exploring alternate routes, and achieving victory by being smart and non-lethal.

    It gives way much more gratification than just simply shooting everything. It’s a rare feeling that fans of stealth games know all too well. it’s brilliant.

    #11 2 years ago
  12. Talkar

    @11
    While i completely agree with you, what you are saying is totally subjective. There are some people out there who don’t find it rewarding to think, plan, execute said plan, fail, retry. I count myself among the people who very much like to spend hours, some times even a day just to plan out the perfect way to dispose of someone in Hitman, so i think i’ll enjoy this game, based on what i’ve read. But there still are some people who don’t enjoy that.
    Now someone could argue those people shouldn’t play these kind of games at all then, and they might be right.

    #12 2 years ago
  13. Dave Cook

    @12 Absolutely subjective, I agree :)

    #13 2 years ago
  14. Demigod

    @1 Rage was a very good game BUT its last chapter was very obviously truncated. It was missing side missions the rest for the game had and the rather subpar driving shooty bit was simply made harder in the end(mass’s of tanks) to roadblock you from the end. The end seemed to come in the middle of the narrative. The end was more of a tv mid season break than a games end. That was why it was seen as too short, not just because of the time it took to get there but because the end wasnt an end.

    #14 2 years ago
  15. jacobvandy

    RAGE sucked because there was no end-boss… Or at least that was it for me. Very decent run-up was wasted, and the entire experience gets rated mediocre at best.

    As for Dishonored, I just took about 4 hours to play through the first mission, with its half-dozen explorable areas containing side quests and hidden collectibles. I’m being sort of stealthy/lethal, and I rarely reload a save just because I was detected. Sometimes I get into big brawls because I screwed up, and that’s fine.

    A major part of having to slow down and actually pay attention to what I’m doing is that I turned off most of the UI junk. No magic floating objective markers for me to blindly run toward — I actually have to read the journal and follow street signs, etc. It’s like the difference between Morrowind and Oblivion, makes for WAY more immersion and satisfaction once I manage to get something done because the game wasn’t holding my hand the entire time.

    The tutorial pop-ups are bad enough, literally telling you all the different ways you can approach specific obstacles, which I hope is going to be isolated to that first mission. (Yes, you can disable those, too, but I was wanting to learn about the basic mechanics.)

    #15 2 years ago
  16. viralshag

    Now I’m disappointed I pre-ordered this game.

    #16 2 years ago
  17. Patrick Garratt

    @17 – You shouldn’t be. It’s brilliant.

    #17 2 years ago
  18. ps3fanboy

    @15

    RAGE sucked because of horrible texture popping, bad framerates and a bland story… not because it was missing a end boss (the only good thing with RAGE, was that it didn’t have an idiotic end bosses that you gotta shoot 1000 times)

    As for Dishonored, its a short game and i welcome that. i just hate games that force you to play more than 8 hours at first play through. the second play through when i have learned the game, i take more time playing it. so with two play through there will be total of 16 hours or more, its perfect. doing a 60 hours play through at first time is just a overkill.

    #18 2 years ago
  19. Ireland Michael

    @8 Of course you don’t understand it. You’re too busy playing Lure of Glory: Combat Zone XVII.

    Rushing through Dishonoured is liking taking a trip to Paris just to see the Eiffel Tower. Sure, its one of the main highlights, but it’s not the only thing there.

    #19 2 years ago
  20. G1GAHURTZ

    Oh O’Connor, you’re so refined…

    #20 2 years ago
  21. absolutezero

    Welcome to the current generation. Immersion has been shot in the head and I desire instant gratification or I’m leaving.

    #21 2 years ago
  22. Dragon246

    @19,
    Really? Are linear games that bad?
    Last I checked, most of the best selling games were “linear experience” ones.Different games, different crowds. COD is at the top for a reason.
    Game lengths cant satisfy everyone. I know people who will blast any game if its smaller than gta4.
    Game looks ace, but I dont have time for the next 2 months. Will be playing it sometime afterwards.

    #22 2 years ago
  23. G1GAHURTZ

    Why sneak around for 2 hours (or a whole day, according to Talkar) trying to stab someone in the back, when you can kick down the door and shoot them in the face, like a man?

    #23 2 years ago
  24. absolutezero

    Gratification.

    “I love it when a plan comes togethor” over and above “hurr durr guns durr explosions hurr.”

    capiche?

    I do enjoy how having options is now seen as a negative and that being given a choice even within a game where theres no negative consequence at forging a more challenging path alot of people are taking the easy way out. Then complaining about it and blaming the game for them being given options.

    Which is nice. and not at all retarded.

    #24 2 years ago
  25. G1GAHURTZ

    It was my plan to shoot him in the face!

    Think of a plan and execute it a fraction of a second. Now that is a sweet feeling.

    It requires insta-skill.

    Perhaps that’s what others are lacking…

    #25 2 years ago
  26. absolutezero

    ppppfffffffff aha ha ha haha

    Actually now that I think about it thats one of the reasons why Crysis 2 was so poor and forgettable. Where I remember planning and then executing a variety of different plans created under pressure, the second game became a series of trigger response mindless battles.

    Rote repitition and hum drum action. The Future of gaming is bright.

    #26 2 years ago
  27. KrazyKraut

    I love stealth games and the last game I had the choice between sneaking and action was in Goldeneye Wii. Ofc it needs more time, but the reward is higher and you feel like a goddamn Ninja.

    #27 2 years ago
  28. zinc

    Is it open world like GTA, or is it a series of open-world playgrounds like Hitman: Blood Money?

    #28 2 years ago
  29. Dave Cook

    @28 a series of open world playgrounds that offer so many hidden routes, paths and possibilities. Very well crafted.

    #29 2 years ago
  30. zinc

    @30, Good, I liked that about Blood Money :-)

    #30 2 years ago
  31. Ireland Michael

    @22 Linear games are great. The point is, this isn’t one.

    Imagine playing Fallout 3 and only doing the main quest. It’s basically the same thing here.

    #31 2 years ago
  32. hitnrun

    Very strong write-up Brenna, even though you contradicted yourself a bit between the first paragraph and the rest of the article.

    All-in-all, this sort of length structure is perfect for modern games, and I wish more had it. If you want to suck the marrow out of the world for a few dozen hours, you can. If you’re determined to play and FINISH a highly anticipated game without allowing another freaking title to come near your Pile of Shame, you can. Everybody wins.

    #32 2 years ago
  33. zinc

    @31, if the setup is like Blood Money, then it is a linear game, set in a series of open world environments. One mission leading to another.

    Unless of course you can choose in which order you do the missions? Is that the case?

    #33 2 years ago
  34. Dave Cook

    @33 there are tons of optional missions, so many ways to complete missions, so many routes, hidden paths, ways to do things. It’s like a massive toolset that is yours to use as you see fit.

    #34 2 years ago
  35. Len

    Switch of all the objective markers, whack it on hard and off you go. :)

    #35 2 years ago
  36. TheWulf

    It’s interesting because my favourite online experiences (Champions Online and Guild Wars 2) have the same problem. Yes, you can rush ahead, but in doing so you miss all the fun stuff. You miss all the neat little hidden touches in zones, and all the things that you could have done. You just blast past 80 per cent of the content.

    Now, why is it like that? It’s a choice. The developers didn’t want to create some kind of life-sucking grindfest, they didn’t want a game with padding. They wanted a game where, and I must stress this, the player could choose their own pacing. It’s a noble idea, but the problem is is that the majority of people aren’t very bright.

    If you put a table of chocolates in front of people, most will gorge themselves until they’re sick, then they’ll throw it up. And we’re talking about most people, here. You know this is true. There seems to be something in the human brain, that’s commonplace, that makes people act like this. And I really can’t understand it.

    What’s the point of gorging yourself if you’re going to throw up?

    And then you have people who treat games the same way. The answer to this by some is to make the process a horrible grind, full of padding, but then those who are sensible with their gaming diet actually have to slog through this boring content which we find not fun. We can’t take things at our own pace any more, we have to go full steam ahead.

    And worse, we have to sacrifice all of our free time to the game, so you lose out on your social life, and if you have a vocation then that might become a casualty, too. Children? To hell with the kids, amirite? Getting to the next level (either map or character number) is more important than being a good parent.

    And that’s a bad mindset to have. This is why games are dangerous in the hands of people with that kind of mindset, because they can’t pace themselves. With any kind of entertainment, whether games, books, or even delicious food, you have to pace yourself. Take your time, look around, find the hidden things, and soak it up. If you’re in a rush to the end then you’re missing the point. And if a game is designed to be a rush to the end through mindless grind, then the designers are idiots.

    A game that you can speedrun through is not a bad thing. Portal 2 can be completed quickly, but does that mean it’s a bad game? No, not by a long shot. It’s just a game that allows you to take your time and poke things, and there are plenty of secrets to find.

    Hands up, how many of you playing who blasted through Portal 2 instead of taking your time actually missed out on all of the secrets? You all did. You know it, and I know it. And that’s the problem, the people who blasted through likely didn’t even realise that there were secrets there. They were just in this mad rush forward.

    No pacing. Just gorging.

    Gorge. Gorge. Gorge.

    And this kind of gorging mentality is why we have games which try to be grindy in the first place. It’s a vicious cycle, and I don’t like it one bit.

    #36 2 years ago
  37. Dannybuoy

    For some reason I really fancy some chocolate

    #37 2 years ago
  38. doa766

    the game is both great and of average lenght, it’s not a 20+ hour game

    I’m not rushing through but I am killing everyone on my path on my first playthrough, I go in to every room and loot, I look for all the runes and most of the bones and speak with everyone and I do all the side missions I can find

    and if I keep my progress speed about constant it should take me around 7-8 hours to complete it

    #38 2 years ago
  39. doa766

    I think there has to be reason to play stealthy otherwise you’re kidding yourself

    if the developers wanted to make a game that lasted 20+ hours because you had to study the levels and wait for guard rotations and stuff like that before you can make your move then they shouldn’t made the character so overpowered that you can kill 6 guars in a row just by keeping your distance and using arrows (and you can do this even without upgrading any ofensive power or the crossbow)

    IMO if you can do that then the stealh aspect is just masturbatory: why spend time hiding behind boxes for one guard to look the other way when you can just slauther six of them without breaking a sweet?

    #39 2 years ago
  40. Gekidami

    ^ Indeed, if blasting through everything CoD-style is the “wrong” way to play the game then the game should punish you for doing it, yet from what i’ve heard you play as an unstoppable God who can take on anything head-on. What is the point of stealth if you dont actually need it to get by? Try run’n'gunning though MGS2, it might be doable on easy, maybe normal if you’re careful, but most of the time once the Alert goes off, an infinite amount of heavy armoured soldiers will be heading your way and you’ll quickly understand why you need to use stealth.

    Playable characters should be adapted to the gameplay, if you have the option to avoid combat there should be a logical reason to it otherwise, as doa766 says; Its just masturbatory padding, not a worth while game mechanic.

    #40 2 years ago
  41. Maximum Payne

    @39 And what is reason to play in stealth way in Hitman games ?
    Because its more fun and game is design around it. Killing everyone is just one option if your cover is blown.

    #41 2 years ago
  42. doa766

    @41 Maximum Payne

    the reason to play stealth in Hitman is because you can not progress through the game otherwise, same goes for the Metal Gear games

    Dishonored tries for a “choose yourself” just like approach just like Deus Ex HR but it fails in what that game nailed: it doesn’t matter how you rank up or which abilities you upgrade you can still kill everybody in your path without much trouble

    I’m halfway through Dishonored right now and let me tell you: it can take a long time to get around a guarded entry without alerting the guards, but it can take one minute to kill them all, and after you kill the two or three guards standing next to gate then maybe three more come out, after you kill those nothing happens, all the bodies stay there on the street and you just walk in (you can move the bodies but nothing changes if you do) and whatever is going on inside the place you’re trying to get into is not affected by how you got into it

    so there’s really no point in trying for stealth unless you’re going for a no kill run, but that’s like finishing a game in the hardest difficulty or finding all the inteligence laptops on a COD game, not everyone will want to do it

    #42 2 years ago
  43. zinc

    In Hitman: Blood Money you could easily progress, no matter how loud you went. In GTA4 you can slaughter hundreds as long as you can find a spray shop or safehouse.

    Dishonoured is a game which allows YOU to choose your path. If you want to run & gun you can, if you want to stealth it you can.

    To criticise it for not punishing a play-style over another is really missing the point.

    #43 2 years ago
  44. Phoenixblight

    @43

    Agreed. All the Hitman Games you can practically go at it if you wanted to as a run and gun type thinking though you really removing 90% of the game doing something like that.

    #44 2 years ago
  45. joealberino

    at #1 – RAGE a good game?? Rage was a wanna be borderlands with some of the worst pop in I have EVER seen on any game. Have never had pop in actually spoil my game experience, it did with RAGE. Also, rage was linear feeling, and VERY repetitive. I could not believe ID had put their name on it. Anyway as to Dishonored. I don’t quite get the players that rush thru a game. Why buy a game if you are going to skip thru all the content??

    #45 2 years ago
  46. joealberino

    The most rewarding games to be are not games that are just open in the sense of the map or quests. But open in the sense of how you can tackle the game or a certain situation. Dishonored has small sand boxes that lets you pick the way you handle it, trying out all the ways and gadgets was a blast, Also, this approach gives the game a good pace.

    #46 2 years ago
  47. doa766

    imagine this for a moment: let’s say you’re trying to sneak into some area of the game and you alert the guards

    what are you going to do? run away and hide when you know you can easily kill anything the game throws at you? most likely you’ll do the latter and the next time you’re on that situation you’re just going to kill them because there’s no point in sneaking in

    there’s no rewards or moreality system, or big changes on the outcome of the mission

    #47 2 years ago
  48. Phoenixblight

    @49

    The game does give you consequences for going and doing the run and gun playstyle.

    BTW when I get caught, I do infact run and blink until the enemy is not aware of me anymore than I go for a non-lethal takedown.

    #48 2 years ago
  49. Talkar

    I just want to warn people that stealthing in this game isn’t all that great. It is far to easy which diminishes the sense of accomplishment you get after completing a level without killing anyone and without being seen by anyone…

    #49 2 years ago
  50. fightclubdoll

    Getting from beginning to end as quickly as possible does NOT a good player make.
    I prefer to play deeply and master a good game, not merely “finish” it.

    I want to make a comparison to sex here that illustrates the point, but I’ll let you just fill in those blanks yourself.

    #50 2 years ago
  51. kroegs

    Now that the game is out. I have to say I like it. But it is too short. I’ve had work all week, I get regular sleep, I’ve read the books when I see them, go after all items I can find, explore every room, and have had to explore a couple areas over and over until I could find codes to unlock a couple safes. Side quests, eh, there are a few. I’m nearly done and I imagine tomorrow after work or at the latest by sunday I will have finished my first play through.

    This is too short. I’m trying to not kill whenever possible but sometimes it just seems too tedious to reload and try again when I want to get to where I’m trying to go. I finish most missions with a half and half ratio of kills to not killing. This has some awesome gameplay but, damnit this game is just too short. I payed $60 for a weeks worth of gaming.

    The game is linear, despite what anyone says, which is fine. But it progresses similar to the witcher. Large mission stages with side missions. Only much, much shorter, and less side missions.. Though the freestyle gameplay is extremely refreshing, i just wish I had more to do with it. I really do..

    #51 2 years ago
  52. nilart

    I agree with everything you said but the game is still too short. It takes a lot to engage me into a game and finish it. I have played many games but just finished few of them. Dishonored is one of them.

    I played the first time without knowing the good and bad sides, just the way i like. Killing people but leaving some alive. I enjoy exploring (up to a point) and experiencing, just not rush and kill everyone. Silent but deadly way. I also read notes but not books. Got all runes and charms and completed game after slightly more than 20 hours but still had the same feeling as with all CoD games, intense but short. And it’s even more frustrating considering how good the experience was. I wanted MORE.

    #52 2 years ago
  53. InsaneMagic2100

    Wow guys. I love the game. Forget side missions and secrets. Dishonored is awesome anyway. I’m on mission 7 and I already had a lot of fun with it. I could play again on a higher difficulty, no problem. The game is great fun with good controls. No game is perfect and we always want more. (Thats what Dishonored 2 will be for, no?) It could of had some survival mode where you get unlimited pistol ammo and see how many enemies you can kill OR anything like that wouldn’t of hurt. Oh did I mention the story is good. No, it’s great!

    I see the “problems” though. Running around looking for charms and runes up or down on every area/mission. BUT you get to KILL, KILL and KILL some more! Save and load your game and KILL some more!!!! What the problem is? This game is almost perfect.

    I’m afraid it will get boring sooner or later; but what game doesn’t? Maybe new content for the game will be released.

    Whatever, Dishonored is a very good game no matter what anyway says about it. If you’re into buying or collecting a lot of single player games, get this one for sure. (Wouldn’t be the worst game you spent $60 on. (For sure wasn’t for me).

    I mean, Dishonored sucks! Gaming is an addiction and all the people making games know that and punish us for it! They no longer put their heart into their games, only their greed. They don’t stop to think for one second about adding some kick ass extras and challenges and bonus stuff to the game without making us pay for the content! It’s ridiculous, just ******g ridiculous!

    If you’re addicted to games, might as well buy this one, you will enjoy it. It’s a step up for sure from all the crappy money hungry quick made BS games made or being made now. At least they tried! Thank you!

    I could type some more BS but I’m going to go play …… some……. GAMES!!!!!!!

    #53 2 years ago
  54. TheDarkWeapon

    It is short… if you don’t develop the main gameplay and relay on side quest to give your game some length.. you end up with a “basic” short game.

    It’s amazing… but it’s short.

    #54 2 years ago
  55. Porqueman

    just wanted to say its stupid to say your playing the game wrong if you actually played games you would understand you can only play a game differently and that does not mean its wrong by any means

    #55 2 years ago
  56. atomos-kairos

    i made an account simply because i felt the need to back up the author and tell porqueman that yes, you can play a game wrong. can you, “literally”, play a game “wrong”, i mean not really. if you want to get all black and white about it, but we live in a world with grey areas. some games simply cannot be enjoyed if you rush through them, period.

    another recent example is bioshock infinite. they literally created a world so richly researched and developed it’s basically a period work of art. a random poster on a wall could add depth to the story. a voxophone you maybe wouldn’t even find because it’s tucked away can add an entirely new perspective to the story. but people think “omg shooter must play must kill” and get in their satisfying pewpew and 7 hours later have taken to the internet in droves about what a short bullshit ass game it was.

    no, you are bullshit. as the author so perfectly stated that i basically yipped in satisfied agreement, “nobody can stop you from deliberately not enjoying yourself and then complaining about it on the Internet if that’s what fires your loins”. if you want to rush through a game (the WRONG way) that you paid 60 dollars for to ensure that you have a short experience and multiple things to bitch about, then…ok. but you are the one to blame, not the people who made a game that it’s POSSIBLE to rush through. i’m in the middle of mission 7 on dishonored and each mission so far has taken me maybe around 3-4 hours (the boyle one had admittedly not that much to do, that one was less for me), so add that up to over 20 hours and i’m not nearly done. what have i gained over the idiots who ran through it with their heels on fire? a better appreciation for the story, the environment, the weird sci-fi historical whatever they created, the small victories from exploring really far out areas and finding shit. the list goes on.

    games are like any artform. everything that you see in front of you was put there on purpose and usually for a reason. when you read a book you don’t skip every other page. when you listen to music you don’t skip through the song. when you watch a movie you don’t fast forward at random. you COULD, but that would be the WRONG way to do it.

    #56 2 years ago

Comments are now closed on this article.

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]

  • Best Destiny videos of the week – Xur vs Cryptarch rap battle

    Destiny has once more produced a slew of entertaining, educational and occasionally baffling videos. Destiny players have repeatedly sparked crazes by exploiting the game’s little foibles – Sparrow surfing is one example. This latest one is kind of mysterious; I don’t know how it’s done, or why you would want to, but Hidden Reach has […]

  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]

  • Latest Final Fantasy Type-0 HD video delves more into combat

    Square Enix has released its latest Orience News video for Final Fantasy Type-0 HD, and it provides insight into character combat styles and techniques. In the video you will see the elite combat force of Class Zero going deeper into battle to improve their skills. Combat is party-based and each of the three characters in […]

  • Something really cool happens when you finish Resident Evil HD *spoiler*

    Those who finish Resident Evil HD will be met with a really nice surprise at the end. If you wish to find out what it is on your own, DO NOT head below the break. You have been warned. According to images posted by Reddit user omeganemesis28, a thank you message from Resident Evil creator […]

  • Metal Gear Solid 5: The Phantom Pain release date “should be” announced soon

    A release date for Metal Gear Solid 5: The Phantom Pain “should be able” to be announced soon, according to the latest Kojima Station webcast. New information on the game will also be announced at the Taipei Game Show on January 31, per Game Spark (thanks, Gemtasu). “I know you’ve all been eagerly await for […]

  • Punch-Out!!, more Throwback offerings arrive on Nintendo US eShop

    Nintendo has updated the North American end of the eShop with Punch-Out!!, Citizens of Earth and Part Two of the Throwback Sale. Here’s the entire update: Nintendo eShop releases Punch-Out!! (originally for Wii) – also 50% off until January 29 Citizens of Earth – introductory price of $11.99 until January 27 Breezeblox (Wii) Midnight (Wii […]

  • The Witcher Battle Arena has arrived on the App Store and Google Play

    The Witcher Battle Arena, CD Projekt RED and Fuero Games’ mobile MOBA, has been released. In Battle Arena, two three-hero teams fight it out as they try to capture and hold conquest points. The game features “no pay-to-win elements”, instead it contains a “player-friendly monetization system.” Every item and functionality can be unlocked entirely through […]

  • Second wave of Star Wars titles arrive on GOG, third wave next week

    The second wave of Star Wars titles will arrive on GOG.com today with more coming January 27. Today you can pick up the following: Star Wars: Rogue Squadron 3D (digital distribution premiere) Star Wars Rebellion (digital distribution premiere) Star Wars Empire at War: Gold Pack On January 27, the final three games of this wave […]

  • If Microsoft is serious about PC games, Xbox One should be the real Steam Machine

    Forget the magic space goggles. Maybe Valve doesn’t have the wherewithal to realise PC gaming’s TV dream, but Microsoft holds all the keys. If Microsoft really wants to get into PC gaming full-time, it needs to get around the table with Mr Newell and its platinum chequebook. “It’s time for us to talk about gaming […]

  • Hyperdimension Neptunia Re;Birth 1 releases on Steam next week

    Hyperdimension Neptunia Re;Birth 1 will be released on Steam for PC next week. The PC version of the was announced earlier this month and contains upgraded graphics, runs in 1080p, and has both Japanese and English audio. It will release on January 28 for $14.99. Fairy Fencer F and Hyperdimension Neptunia Re;Birth 2 also coming […]

  • Take a look at the controls and special abilities in The Order: 1886

    The Order: 1886 has a new trailer available that highlights the game’s controls and reveals the two special abilities the main protagonist has at his disposal. The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we’ve got just the thing. The most interesting parts […]

  • These elderly people are better at GTA 5 than you’d expect

    Do old people get video games? Namely something known for its violence like GTA? Well, you’re about to find out. The latest REACT production sits a few elderly men and women in a room and lets them play GTA 5. The results are not what you’d expect, they start off getting a feel for the […]

  • More major Microsoft titles will be coming to PC

    Microsoft will bring more of its franchises to PC. Following on from yesterday’s big Windows stream, Microsoft has released a full recap on Xbox Wire. In the blog post, the firm hid a small bit of news revealing that Fable Legends will not be the only title to come to PC. “Today we announced that […]

  • Someone is attempting to recreate Dark Souls’ Lordran in Minecraft

    Lordran, the land of the ancient lords will soon be explorable in Minecraft thanks to a passionate modder. Davweed is a talented modder attempting to recreate the entire world of Lordran in Minecraft. Lordran is the land where the entire Dark Souls game is set. The goal is to make it a 1:1 scale of […]

  • Elite: Dangerous is getting Community Goals with update 1.1 – all the details

    Patch 1.1 is Elite: Dangerous’ first major update. Developer Frontier has detailed Community Goals, the big change coming with the patch, and more. We were told last week that big additions are coming with patch 1.1, due in February. Today, we learn in more detail what those features are. Namely, what the developer is calling […]

  • Sunset Overdrive, Skyrim and Dead Rising 3 highlight this week’s Deals with Gold

    A new week, a new set of deals for Xbox Live Gold subscribers and we’ve got the full list. Major Nelson posted the deals which are live now and run through Monday, January 26. Highlights include Sunset Overdrive, Dead Rising 3, Skyrim, Final Fantasy 13-2 and more. Check the full list below. Xbox One Dead […]

  • Survarium: 10,000 FREE Premium account keys to give away

    We have 10,000 codes to give away for MMOFPS Survarium, granting the player a Premium account for 24 hours along with 5,000 Silver coins. Each key gives the player a Premium account for 24 hours along with 5,000 Silver in-game currency. A Premium account gives you 50 percent more experience, income and reputation for 24 […]

  • “I don’t like people thinking we’re doing underhanded, dirty shit,” says Evolve dev

    Despite what it looks like, Evolve developers did not intend to give out the wrong signals when it comes to the game’s DLC plan. Evolve creative director Phil Robb spoke to Destructoid in an interview that was conducted late last year about the studio’s approach to DLC, map packs and more. Robb’s idea is that […]

  • Clock Tower spiritual successor Night Cry gets first screens

    Night Cry is coming along nicely and today we get our first look at it. Ever since the announcement of Project Scissors (at the time) last September, and then the name change to Night Cry, we’ve been waiting to see what the game looks like, especially since it’s developed with mobile platforms in mind. Today, […]

  • Tekken X Street Fighter is still happening, 40 people working on it

    Tekken X Street Fighter is definitely not vaporware. A team of 40 developers is currently working on it, according to director Katushiro Harada. Harada was interviewed by Polygon. In the interview, he touched on many topics, one of which is the status of the seemingly-never-coming-out Tekken X Street Fighter. “It’s very difficult to talk about,” […]

  • From Game of Thrones to Borderlands: all of Telltale’s adventure games rated

    Telltale Games has an impressive back catalogue of licensed adventure games to its name, and we have opinions about all of them. Note that this rundown doesn’t include bundles, the non-adventure games or games published by Telltale but created by other developers. It’s also got a fair bit of speculation in it, since at least […]

  • There is probably a new Battletoads game coming

    If you’ve watched last night’s Windows presentation you knew you recognised that logo on Phil Spencer’s t-shirt. Wearing a t-shirt with a logo of an upcoming game is an antic we’ve come to expect from Xbox boss Phil Spencer now. Based on that, we wouldn’t be alone in predicting that a new Battletoads game is […]

  • Here’s a short, 60fps trailer for DmC: Definitive Edition

    DmC: Definitive Edition has a new video available that shows the game running at 60 frames-per-second. Capcom has put out a short new trailer for the Definitive Edition of DmC: Devil May Cry that takes a look at different stages and boss fights. The video begs to watched in 1080p60 quality, if your connection can […]

  • Xbox One to PC streaming targeting 1080p, 60fps

    Microsoft has revealed that it’s looking to achieve 1080p resolution at 60 frames-per-second when the Xbox One game streaming launches later this year. The question of what final resolution and framerate Xbox One game streaming will operate at was on a lot of people’s minds when the demo was shown. Thankfully, Microsoft’s Mike Ybarra has […]

  • Microsoft is looking at offering PC to Xbox streaming

    Having announced Xbox One to PC streaming as part of its Windows event last night, Microsoft said that making the process a two-way street is on the cards. Microsoft’s Phil Spencer sat down to do a group interview following the Windows event and talked a little bit about the firm’s plans for streaming, including a […]

  • Watch John Romero play Doom

    John Romero made DOOM, and now you can watch him play it, dropping many a delightful gem of insight regarding one of the most important shooters of all time. This video was organised by Double Fine as part of its Devs Play series, a thing I only just discovered and now want to marathon all […]

  • World of Speed has gotten fairly pretty over the past year

    World of Speed has produced a new trailer, showing off the racing MMO’s progress over the past year. Announced one year ago, World of Speed is looking pretty damn shiny now. Check it out in this trailer, which introduces the Mountain Spiral Road location and teases several yet to be revealed. World of Speed comes […]

  • Minecraft user data leaked in plain text – change your passwords

    Minecraft users should change their passwords and those of any accounts using the same log-in details. Minecraft’s user data servers have apparently been compromised, with user names and passwords leaked online in plain text. 1,800 Mojang accounts were affected. The news comes via German source Heise and The Guardian and has been treated quite seriously […]

  • Resident Evil: The Final Chapter will commence filming in August

    The sixth Resident Evil movie is back on track. Resident Evil: The Final Chapter will begin filming in August, having been delayed to accomodate star Milla Jovovich’s pregnancy. In a Facebook post, Jovovich said she’s currently being very mindful of gaining enough weight to ensure a healthy birth for her second child, without the risk […]

  • Nintendo bosses “do not really understand modern gaming”, says former executive

    Former Nintendo executive Dan Adelman has provided frank insight into the Japanese platform holder’s inner workings. Adelman, who was one of Nintendo’s most important developer liaisons, left in August 2014. One of the first things he did was say that Nintendo had issued a gag order on his social media use, and shortly thereafter called […]

  • Sony’s 10% apology discount doesn’t apply to pre-orders

    Sony has updated the terms and conditions of its apology discount to exclude pre-orders. PSN members have been offered a 10% discount voucher as an apology for downtime over the holidays due to DDoS attacks. In an update to the PlayStation Blog announcement post, Sony clarified that you can’t use this for pre-orders. So. That […]

  • 343 to beta test Halo: The Master Chief Collection matchmaking fix

    Halo: The Master Chief Collection is still broken, believe it or not. The next Halo: The Master Chief Collection update is, like most of the others so far, designed to resolve the shooter collection’s ongoing matchmaking woes. 343 Industries is determined to get it right, apparently, as it’s gone so far as to elect to […]

  • Here’s the release schedule for Star Citizen’s story and first-person modules

    Star Citizen lead Chris Roberts has shared release windows for several modules of the space simulation sandbox. Star Citizen was the focus of a BAFTA Masterclass presentation yesterday, during which Roberts outlined the game’s current development milestone goals. Polygon captured the details. The first person shooter, planetside and social elements on the game are expected […]

  • Destiny: Crota’s End Hard Mode has already been beaten

    Destiny’s toughest challenge got extra tough today, but a troop of willing Guardians stepped up to the line of duty. Destiny developer Bungie has verified the identities of the first Guardians to beat hard mode for the Crota’s End raid, which launched earlier today. Bungie User Research has confirmed the World First finishers for the […]

  • All maps and modes for Battlefield Hardline detailed

    A third map and mode has been announced for Battlefield Hardline which means all modes and maps have been revealed. The new mode is Crosshair, a second competitive mode in which a former criminal “turned state’s witness” is on the run. His former buddies, who are criminals, are trying to kill him and the cops […]

  • Alien: Isolation has sold over 1 million copies

    Alien: Isolation has sold over 1 million copies, Creative Assembly and SEGA announced today, and probably in joyous fashion, although PR mails never denote the writer’s mood. The quote included from creative lead, Alistair Hope does sound as though he is super pleased with the milestone. “It has been fantastic to watch the reviews come […]

  • Fable Legends launching on PC alongside Xbox One with cross-platform play

    Fable Legends was announced for PC today during Microsoft’s Windows 10 event, along with the news it would contain cross-platform play with Xbox One. The game will allow you to play with up to four of your friends online across both platforms. A video from the team at Lionhead, which goes into more detail, was […]