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WWE ’13 interview: THQ gets ready to lay the smackdown

Friday, 10 August 2012 08:27 GMT By Dave Cook

WWE ’13 is back for another year of brawling and testosterone. Dave Cook asks THQ’s Corey Ledesma about what’s new this year, and why this could be the greatest entry yet.

WWE 13 – Yuke’s

The WWE series is developed by Yuke’s, an Osakan studio which also produced THQ’s UFC games.

WWE 12 was the lowest-rated entry the team has developed to dat, with a metacritic in the low 70′s. All previous titles have scored above 75, with most in or approaching the 80′s.

Yuke’s was founded in 1993 and has turned its hand to multiple genres, notably racing, but in recent years has settled firmly on licensed sports sims.

Despite THQ’s strong Wii U development push, WWE 13 is coming to PlayStation 3, Wii and Xbox 360, with no portable incarnations.

Like any yearly sporting franchise, WWE ’13 needs new changes to keep wrestling’s faithful coming back for more, and this year there is a much to discuss.

New physics, overhauled modes and some big name cameos are just part of what could make this year’s entry a real show-stopper, not to mention tackling one of the most exciting eras in the show’s history: ‘Attitude’.

But WWE is also a series that has swung between outstanding and average over the years, yet THQ shows real confidence that the days of inconsistency are firmly behind them. Read on to find out why.

VG247: WWE ’13 launches in November. What’s the feeling among the team? How confident are you that this is the best entry you’ve produced?

Corey Ledesma: We’re feeling great to be honest, we’re feeling really good. I think I mentioned this before, but I don’t know where I mentioned it exactly: When it comes to the single player campaign ‘Attitude’, I think it’s by far our strongest single-player campaign that we’ve had in the franchise before.

I’m really excited about it, probably because it’s about reliving that era, which was one of the most popular eras in all of wrestling history. There is so much great content and stories to be told there that haven’t been told for the last 15 years, and so on the single player campaign front I’m extremely excited.

I think fans – obviously, are already showing their excitement when they heard the news about it – but they’re going to be really stoked to be able to play that in WWE ’13.

And beyond single player?

On the other side of the game, gameplay continues to shine, it looks really strong. We’re able to continue to build on to of our Predator Engine from last year and make that even stronger. So the game is feeling really smooth and fluid and it’s really fun to play.

And so overall, we’re just really excited. I think every year, we think we have a fantastic product on our hand, and we think we outdid ourselves from the previous year. We’ve been able to keep that momentum going, and hopefully we can keep it going way into the future.

It always nice to take a look back and say, ‘wow’ and look back at how far the game has progressed through each year. Overall the sentiment on the team is that everything’s looking great.

That is the challenge isn’t it, especially when you have a yearly cycle? You have done a lot since Yuke’s took over the brand during the PSOne days. What have been the biggest challenges along the way?

I think with most game development, we face problems just like any company We have a large team of well over 150 people working, closer to 200, so having that many people work on one project presents its own challenges, just because there are so many dynamics that come into play.

We have our regular struggles like any other company in that regard, but on the WWE side of things, they are such a great partner in working with us and are really valuable in providing us with input and feedback.

They help us create the WWE videos we have in the game, and they’ve really been a great partner in that regard. The biggest challenge for us is really to keep up with them. Our development lead times are so long it’s hard to be as fluid and agile as WWE is with their television show.

It must be difficult to keep up with all of the storylines that play out each week and to get that into the game?

I think that’s probably the biggest challenge that we face, but the way we supplement that is we try to provide the WWE consumer with tools in the game with which they can keep their game up to date along with the show throughout the year.

WWE 13′s Live Mode is one of its more
interesting innovations.

Things like the Create-a-Superstar, or the Universe mode where they can customise their own WWE experience. WWE just introduced a brand new Raw stage last week which means we have all these new graphics, so to be able to just pump those things out quickly can make it difficult to keep up.

So that’s the challenge, but it’s a challenge we definitely embrace because that’s really what makes WWE so great – the way they keep their product fresh – which is really helpful because that’s the same thing we’re trying to do with our product.

When people will pick up WWE ’13 they’ll feel like it’s an enhanced or different experience than WWE ’12, so WWE’s show really helps us maintain that freshness.

I actually wanted to touch on the Universe mode you mentioned earlier and the way it helps players keep the game fresh. What big changed have you made to Universe this year?

They won’t let me divulge information on WWE Universe mode yet, but we recognise that it’s a super-popular feature and so it’s not receiving any neglect on our end. We’re investing in the WWE Universe mode for the long term, so the only think I can say is that fans can definitely expect a lot of new features in that mode in WWE ’13.

You also mentioned the Predator Engine, which will go hand-in-hand with your new ‘OMG’ moments – the big table falls, chair shots and so on. How players really feel the impact of this while playing?

Our whole vision with spectacular moments is literally trying to recreate those crazy moments that you see on WWE television – really eye-popping, surprising moments that are so great in the show.

In order for us to really recreate that we wanted the visuals to be strong, so when you do see the ring collapse off the Superplex, we wanted all those small visuals to be spot on and top notch so it looked like exactly like you saw on television.

You’ll also see a lot of minor details like the ring shaking, collapsing, the ropes wildly jumping up and down and the referee falling. You’ll see all of that in there because we really wanted fans to almost do a double take when they saw that in the game like, ‘wow, that looks so real, just like I saw on television.’

On top of that we’re really excited about spectacular moments this year because a big part of that is how the crowd responds to those moments. So audio-wise we did this big overhaul this year, and so now we can really pump in that great sound, the crowd volume, and we can get chants going.

“You’ll also see a lot of minor details like the ring shaking, collapsing, the ropes wildly jumping up and down and the referee falling. You’ll see all of that in there because we really wanted fans to almost do a double take when they saw that in the game like, ‘wow, that looks so real, just like I saw on television.’”

How did you achieve this overhaul?

We were able to grab a lot of actual sound including crowd sounds, commentary lines from WWE broadcasts this year, and we were able to apply them to WWE ’13, which really gives it that authentic feel.

I think we felt in past games that maybe the crowd and the commentary weren’t really matching the excitement level of the gameplay. So our goal this year was really to step that up quite a bit, and to match those spectacular moments with that audio so that they go hand-in-hand to recreate the atmosphere of when those moves get pulled off.

One of the big things I wanted to ask you in terms of gameplay was balancing in multiplayer. Obviously this is a tricky thing to achieve in any fighting game, but how do you contend with that when there are so many Create-a-Wrestler combinations in the game?

With multiplayer it’s definitely a challenge to properly balance that aspect of the game, and part of the reason is the sheer volume of variables we have in gameplay. I mean we have over 70-plus characters you can play with, they range across all these different character sizes and stat levels, and so you have to balance those.

But we also have tons and tons of match types in a game – not just one-on-on matches – but we have up to six players in the ring, so balancing that can be very difficult. So we try to take individual match types and put them together in specific buckets so we can balance them differently.

What I mean by that is, in multiplayer matches with three or four, up to six players, those matches need to lay differently. You need to sustain damage quicker so that players stay down on the mat a little bit longer, because if players are constantly getting up, nothing ever gets accomplished in those matches.

So you can never like, set up the ladder to reach up for the title in ladder matches if everyone is quick to their feet. That would make matches go on for 30 minutes – a really long time.

Balancing in multiplayer is totally different to one-on-one matches because we absolutely do want you to get up on your feet a little faster in the beginning, because we want to keep that fast-paced action going. We want the pacing to be there.

By doing that you can really feel it when your character starts to get tired and slow down as the match goes on.

You’re absolutely right, that’s exactly what we’re trying to accomplish. So if I do a move on you at the start of a match, you’re going to pop right up because you’re fresh and you don’t have a lot of damage yet. But we really want you to notice that you are sustaining damage as your guy starts slowing down a lot.

That’s when the momentum can start to swing one way or another. If I get a few successful runs on you and I start to get your damage levels up, I know you’re going to slow down. As you reach critical damage in certain body parts, that damage actually affects gameplay.

If I get you critical damaged in your legs, you’re not going to be able to run for as long, your walking speed is going to be affected, and if I damage your arms it’s going to make it easier for me to break out of submission moves.

Many of those details are embedded in gameplay and it really allows you to develop strategies of how you’re going to approach targeting your opponent, what their strengths and weaknesses may be, and how critical it is to be the first one to inflict damage on your opponent.

How does all of this factor into Create-a-Superstar and the many combinations you can have?

Well that changes the whole dynamic, because now we allow you to assign any move you could possibly want to your character, which means that the thousands of moves we have in the game all need to be properly balanced and so that’s the tricky part.

That means we have to spend a lot of time going through every single move, trying them out, making sure that they don’t really drastically impact balance, and sometimes the community might sift through the moves and find one that has a small little flaw in it that makes it a little unbalanced.

We use the community to help provide that feedback, so that in the future – whether its through patches or new versions of the game – we can modify those moves and properly balance them.

And that is the beauty of having such an open framework of course: Your ability to patch and update whenever issues arise.

“We have such a die-hard fan base who are dedicated to the WWE franchise and to this game. They spend thousands of hours playing it, and they know best in a lot of regards, because they’re out there playing and seeing exploits or issues, and they’re pretty eager to report them to us because, just like they do, we all want the best game possible. We really value that feedback and we really hold our community in high regard.”

Absolutely, and we have such a die-hard fan base who are dedicated to the WWE franchise and to this game. They spend thousands of hours playing it, and they know best in a lot of regards, because they’re out there playing and seeing exploits or issues, and they’re pretty eager to report them to us because, just like they do, we all want the best game possible.

We really value that feedback and we really hold our community in high regard, because they provide us with such valuable information to make the game better and to feel more polished each year.

That level of interaction with the player is crucial in a game like this and I saw – while playing WWE ’12 last year – so many in-game items created by the community, as well as commenting on items and rating them. Have you taken user-generated content further this year?

That is by far the most popular feature in the game, and what’s so great about being able to share the user-generated content is that it really leverages some of the talented community members we have out there that spend a lot of hours creating that content, and doing a superb job – far better than I could ever do [laughs].

What a great thing to have to be able to simply go on to a database, search for anything you’re looking for, and to just download that into you game. I’ve seen some amazing pieces of content out there, and we just really appreciate our fans for spending that much time.

That really motivates us to offer that sharing experience and to make it better and better each year. It drives us to make the tools and customisation suites much more robust so they can continue to build even more compelling and awesome content.

We look at creation modes like Create-a-Superstar or Create-an-Entrance and find ways that we can continue to help offer new customisation options, so that our community can continue to create.

Hand-in-hand with community goes the social aspects of gaming. What is your approach to social integration this year?

I can’t talk about online and our approach to social aspects this year, but I will say this: I agree with you. When we go online and see WWE trending every other day thanks to the show’s content, it’s truly amazing.

They have such a vocal community and an active community that we really want to tap into, because it’s great to have people talking about the game and talking about their experiences, but also sharing things that they found in the game that maybe other people don’t know about.

We want to develop a tight-knit community that’s all working together to have fun and to make the game better. We absolutely would love to tap into that.

WWE 13: Mike Tyson’s in it.

Mike Tyson’s involvement in WWE ’13 has created a lot of buzz among the community so far, are you able to talk a little more about his involvement?

Absolutely. We’re excited to have Mike Typson on board, he hasn’t been in a videogame for a very long time and what’s really cool is that one – he played such a cool part in the Attitude era of the single player campaign, and that timeframe back then.

He was such a big star at that time – well he still is a big star – but at that time he was around his peak of popularity, and for the WWE to introduce a character like that was a really bold and ambitious statement.

At the same time it’s just cool to introduce a character that’s so different from all the other WWE superstars and divas in the game. He’s a boxer, so he’s got a really cool move set of haymakers and hooks and punches that really sets him apart. He’s really fun to play.

Can you tell us about other storylines from the Attitude era that are in the campaign?

The only thing I can mention right now is that Stone Cold Steve Austin is a major focal point of that experience, because he was by far the most popular character at that time. He really helped the WWE push past the WCW in that regard.

We’re covering a period in time when the WWE was really down in the dumps, close to bankruptcy, ratings weren’t so hot and they really had to push past WCW by introducing some interesting characters, and doing some really edgy storylines that pushed the envelope on their side.

As we get closer to launch we’ll start to detail what the dates in those time periods are, and the superstars you’ll be able to play in that mode.

How did the superstars help you get a feel for the vibe during those tough times, and to really nail the stories?

We worked really close with the talent, they provided voiceover work for us and we really wanted them to give an authentic spin on whatever they were feeling back then. So we allowed them to ad lib or to feel free to offer feedback or advice on their character or their story at those times.

So’s Stone Cold Steve Austin.

Often they’re so willing to support us with that, and they understand how important the Attitude era is to the game and to wrestling in general. So they’ve been a big help to us in trying to make the experience feel authentic.

Recently I had a chance to speak with Mark Henry about what it was like back then, about his character and just what the feeling was in the locker room. So its really great to spend time with these guys and find out the insider information that helps us recreate that era.

Has anything mad or funny ever happened to you while working with one of the guys in the studio?

Umm [laughs]. I don’t know. I think if you know much about wrestling, a lot of these guys are good pranksters, they like to tease you a bit and keep you on your toes. I constantly get some ribbing about the character stats and so forth.

Mark Henry was coming across really intimidating about his character’s strength stat and he really wanted us to bump that up. Sat face to face with him, you pretty much agree to whatever he says [laughs].

So for the most part, there are no crazy stories. They’re really just truly professional athletes and they like to have a good time just like anyone else does, and I like to see that as they show the human side of their character.

It really is a pleasure working with them, and they really understand that having fun doing what you do is really important and that being in videogames is a fun part of the job that they do.

When we see the excitement on their faces at seeing their in-game character for the first time, that really encourages us to make the best game we can.

WWE 13 arrives on PlayStation 3, Wii and Xbox 360 on October 30 in the US and November 1 in Europe.

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1 Comments

  1. Splicage

    I’m still playing HCTP after nearly 10 years. Why can’t they make it better! The same devs in all. Might have to get a job at Yukes and show them what needs to be done.

    #1 3 years ago

Comments are now closed on this article.

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    Electronic Arts reported its Q4 and year end FY15 financial results today, highlighting the amount of hours played in Battlefield Hardline and Dragon Age: Inquisition. Selected Operating Highlights and Metrics: For fiscal year 2015 EA was the #1 publisher on PlayStation4 and Xbox One consoles in the world, driven by the success of Battlefield Hardline, […]

  • Black Mesa can now be acquired through Steam Early Access

    Black Mesa, the re-imagining of Half-Life 1 from Crowbar Collective, has entered Steam Early Access. At present, 85% of the campaign is complete with around 10 hours worth of gameplay. Early Access users will be helping test the multiplayer deatmatch and team deathmatch modes via six maps as well as the single-player portion. As will […]

  • Three Easter Eggs spotted in Wolfenstein: The Old Blood – video

    Wolfenstein: The Old Blood has been released in North America, as you know, and it contains some fun Easter Eggs which you can take a look at in the video below. Don’t watch or read any further if you don’t want to be spoiled. Eurogamer’s Ian Higton spotted three Easter Eggs so far, and there […]

  • Destiny: Prison of Elders – here’s what to expect from tomorrow’s livestream

    Bungie today released its Destiny teaser for tomorrow’s livestream, which focuses on Prison of Elders. Below is a breakdown of the teaser and what to expect tomorrow. Arekkz Gaming gives you the lowdown above. You can watch the full stream tomorrow here on the site. House of Wolves is out on May 19.

  • The 3D Realms Anthology is now available on Steam for PC and Mac

    The 3D Realms Anthology, announced back in October, is now available on Steam for PC and Mac for a limited-time price of $29.99. After the introductory period has ended, it will run you $39.99. The collection contains 32 games, which if purchased individually would you run more than $120. Here’s the list in case you […]

  • A Portal-themed pinball table is coming to Zen Pinball later this month

    Valve and Zen Studios have announced a Portal-themed pinball table is coming to Zen Pinball. The table will be made available on all pinball platforms, including Zen Pinball 2 and Pinball FX2, from May 25. Called the “Aperture Science Heuristic Portal Pinball Device”, it contains the characters Chell, Wheatley and of course GLaDOS. Portal Pinball […]

  • Star Wars characters coming with release of Disney Infinity 3.0: Play Without Limits

    Star Wars characters are coming to Disney Infinity 3.0: Play Without Limits. Disney says it will contain “many favorite characters and include more gameplay content and variety than ever before.” There will be three Star Wars Play sets: Twilight of the Republic set in the Episodes 1-3 timeline, Rise Against the Empire set during the […]

  • Hearthstone has been played by 30 million people

    Blizzard’s strategy game Hearthstone has 30 million players, the developer announced on Twitter. The figure doesn’t breakdown players numbers by platform, but Activision will release its recent financial report tomorrow, so maybe more information will be forthcoming. Hearthstone was releases on PC March 14, 2014 followed by Mac, phones, and tablets. Blackrock Mountain, the latest […]

  • Tomorrow’s Destiny livestream focuses on Prison of Elders – here’s a teaser

    Another Destiny: House of Wolves livestream takes place tomorrow, and it will focus on Prison of the Elders. The Prison of Elders is a prison facility in The Reef which is watched over by Variks and is part of the new Arena game mode which is limited to three players. The livestream will be hosted […]

  • Tony Hawk Pro Skater 5 has been announced for current and last-gen

    Tony Hawk Pro Skater 5 has been announced by Activision, which isn’t shocking in the slightest. Correction: My stupid brain has EA on it due to the financials release later today. The game is being published by Activision. Not EA and I previously stated. I apologize, and have reprimanded myself in a most sever manner. […]

  • Metal Gear Solid 5: The Phantom Pain Collector’s Edition is sold out in the UK

    Hopefully, you pre-ordered the Metal Gear Solid 5: The Phantom Pain Collector’s Edition in the UK already. If not, you are likely out of luck. According to GAME, the pack which contains the Half Scale Replica of Snake’s Bionic Arm has sold out in the UK. The retailer confirmed the news to Videogamer this morning. […]

  • Far Cry 4 Complete Edition coming June 19 for PC, PS4 to the UK

    A Far Cry 4 Complete Edition has been announced and it includes the full game as well as the Season Pass. This is the sku which popped up on Amazon Germany earlier in the week. The Season Pass provides access to five separate pieces of DLC. Here’s a refresher on the DLC content: The Syringe: […]

  • The Witcher 3: live Q&A stream with CDP, new monster dev diary inside

    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]

  • Forza Horizon 2′s Alpinestars Car Pack has five cars and is ready for download

    The Alpinestars Car Pack for Forza Horizon 2 is out now on Xbox One and its the only way you will ever be able to afford a 1992 Bugatti EB110 Super Sport. Unless, of course, you win the lottery or are left in some rich person’s will. In that case, I’ll take the ’53 Corvette, […]

  • Shadow of Mordor – Game of the Year Edition is now available in North America

    Middle-earth: Shadow of Mordor – Game of the Year Edition has been released in North America. It will be made available in the Europe on May 7 and in the UK May 8 for £49.99 on consoles and £34.99 on PC. As previously announced, this edition contains all previously released DLC content as well as […]

  • Two GAME exclusive versions of Halo 5: Guardians now available for pre-order

    GAME has announced two exclusive versions of Halo 5: Guardians, and both are now available for pre-order exclusively through one of the retail chain’s 318 stores or online. The £79.99 Limited Edition Halo 5: Guardians, which delivers new digital content wrapped in a steel book. There’s also the £199.99 Halo 5: Guardians Limited Collector’s Edition […]

  • Deals with Gold: Far Cry 4, Assassin’s Creed Unity, Bioshock Infinite, more

    Microsoft has announced its latest Deals with Gold discounts for Xbox Live Gold members. Franchises on sale include Far Cry, Call of Duty, along with individual titles Assassin’s Creed Unity and Bioshock Infinite. The full list is below. Bioshock Infinite discounts are available for both Xbox Live Gold and Silver members. Xbox One Far Cry […]

  • Wolfenstein: The Old Blood has released, watch the launch trailer here

    Wolfenstein: The Old Blood has launched on PC, PlayStation 4 and Xbox One. You can watch the launch trailer for it below. Boxed copies in Europe arrive from May 15, and in Australia/New Zealand on May 14. You can grab digital copies from the following online services: Steam, PlayStation Network, Xbox Store.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]