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Interview part two – THQ’s Bilson on Guillermo del Toro, diversity of talent, the future of UFC Undisputed, tons more

Saturday, 9 October 2010 09:13 GMT By Nathan Grayson

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Part two? Part two?! But what happened in part one?! Were there car chases? Explosions? Was an average Joe like you or me thrust into extraordinary circumstances and forced to shoot/box/interpretive dance his way out?

The suspense is probably killing you. You are probably walking toward the light as we speak, your pulse becoming ever fainter because you need your videogame interview fix right this very moment. But lo and behold! There it is, perched upon yon Internet!

And once you’re all caught up, part two’s waiting for you after the break. Early reviews have declared it even better than part one, and when have early reviews ever been wrong? Click onward to read THQ Core boss Danny Bilson’s thoughts on Guillermo del Toro, the future of game demos, selling cut-scenes, how we should treat talent in the gaming industry, licensed games, and tons more!


So, Guillermo del Toro. The man himself sort of blabbed and spoiled the surprise, but I don’t imagine you can say much since it’s still technically unannounced. Can you describe what it’s like to work with someone like him, though? He’s got quite the resume, after all – just not in videogames.

I think out of respect to my marketing and PR team, we have to save that for a separate interview. Because I’m not even officially allowed to say whether we are or aren’t working with Guillermo. He said a few things about it already, so it’s kind of silly. I don’t want to be silly about it. I have a lot to say to answer the question that’s all really positive. What I can say is we’re good friends, and he’s a big gamer. He knows games. He knows game history and he knows what works and what doesn’t. He has a good sense of it, because he’s a fan. He’s a good friend and I’m enjoying hanging out with him. Later on, when we get more official about it, and if it goes through, and if it happens for sure – because we’re just kicking stuff around – when the PR guys say I can come talk about it, I’ll answer all those questions.

What I can say is that he’s a friend, and he does know games. He’s a gamer. He’s a great guy.

Between Red Faction Battlegrounds and Capcom’s Dead Rising: Case Zero, do you think bite-sized appetizer games have the potential to replace free demos altogether?

Well, Battlegrounds is a completely different game mechanic and different game. Are free demos on the way out? It’s an interesting question, because I think the Dead Rising one was the equivalent of what would have been a demo in the old PC days, right? And it did really well. The question is, will those people buy the big game, or will they say, “Well, that was cool for my five or ten dollars, and I’m good. I’d rather invest my money in something fresh.” It remains to be seen.

We’re gonna keep doing free demos on stuff going forward where we really want to engage players. I mean, there will be a Homefront multiplayer demo. I believe there will. So we’re not really… I know this will sound crazy — but everything isn’t driven [by profit]. We really do things by what we think would be coolest and what would engage the most people. We’re not counting every penny, because I don’t think you can win like that. You have to build a really strong fanbase that’s gonna be fans of our IP and fans of our games and – if we’re really lucky – fans of THQ, where they look at our brand and say, “Wow, there’s a THQ game coming out and I know how they are on quality.” I think that’s what we worry about.

I don’t spend a lot of time sweating over what we’re gonna charge for or not. I just want to get stuff in the most people’s hands, so that they’ll ultimately buy the big game, the $60 bet. That’s how we really are gonna win. If we get a lot of people caring about those games and finding enough value in them, they’ll spend their hard-earned money on them.

During your GDC panel, you were talking about all the ways Red Faction’s leveraging transmedia storytelling, and about how – at the end of the day – it’s all about drawing a player into your world and rewarding them for it. And then you’ve got guys like Activision’s Bobby Kotick, who want to dust off used cut-scenes, repackage them, and put them back on the shelf. Do you think that’s a worst-case scenario for transmedia storytelling in games?

It’s really about the cut-scene. So if he can make a movie that’s really great that people are willing to pay for, that’s great. The public will decide. It’s the same thing I keep saying. You know, money’s tight, and if people find entertainment value in it because it’s awesome content, then they’ll pay for it. If you just put it in the category of charging for cut-scenes, of course it sounds bad. But, to give him credit, if he can put up a great movie experience that’s worth people’s money like going to the movies, then people will pay for it. The content drives. It dictates everything.

You’ve opened your doors to some extremely diverse talent as of late. Tim Schafer, Tomonobu Itagaki, and del Torro stand out the most, of course. At this point in the gaming industry’s maturation, is that the key? Is it sink or swim, with diversity as your Finding Nemo-branded water wings?

Absolutely. Once a technology platform is stable, it’s all about the content. And people aren’t gonna buy a game just because it has great graphics or great activity. It also becomes a great experience. And where does great, inspired content come from? It comes from inspired people. It comes from talent. So I can absolutely say that the strategy at THQ – our core strategy – is talent first.

We’re creating a system where we can attract the best talent in the world, because we’re not driven by what a marketing guy says we need to make. We’re absolutely driven by the inspiration of an artist. We’re gonna announce another piece of talent in two weeks that’s a big game-maker. On October 19, I believe, we’re gonna announce this other big game-maker joining us.

It’s just like the movie business. People are interested in seeing films made by people like Guillermo because of who they are – because they have a consistent record of doing inspired work. Steven Spielberg, for instance, has done that for years. It’s not about technology or all of that anymore, and the platforms not gonna change next year. It’s like, where do you go? You got to content. So you see us building a talent roster of people we’re associated with who are great entertainers. That’s who the people you listed are, and that’s who the next guy is who you’re gonna see come in to THQ.

Are you hoping that might one day become the prevailing mentality in the gaming industry? Because, right now, there’s sort of a separation: in film, we’ve got guys like Tim Burton, who can put his name on a packet of stale crackers or – worse – Alice in Wonderland and pack theaters for weeks. Whereas, with videogames, there are people out there who don’t even know the difference between a Treyarch Call of Duty and an Infinity Ward Call of Duty.

Right, but it was established by Vince and Jason and their team at Infinity Ward. And that is a vision that really started on Medal of Honor: Allied Assault. I actually was around EA at that time. And that immersive “you in the war movie” vision was started before them, but they’re really good at picking out cinematic moments, pacing, and all of that. So the Treyarch stuff is modeling what they did.

So I do think it came from talent. The people don’t identify that. It’s about what Call of Duty means to people. And it means a great experience. But that did come from two really inspired guys – maybe three — and their whole team, who started at 2015 back on Allied Assault. It does come from people. A brand doesn’t just come from a brand. It comes from inspired artists. That game did come from inspired artists.

And whether it’s Treyarch who have to find their own inspiration, they’re following a lead and a model that’s been set, yet they’re smart enough over there that it feels like Black Ops gives us a fresh experience in that world. It’s not just Modern Warfare 3 and more of the same. So it did come from talent; it just got disseminated and spread around to multiple teams who are still building on that unique vision.

But I guess what I was wondering was…

…Can you sell the name above the title? Well, Tim Schafer’s one, right?

Well, sure. Any hardcore gamer who’s DNA is 50 percent Twitter and 50 percent videogame blogosphere could spot Schafer in a crowd. But what about everyone else? Isn’t that sort of why Schafer’s games don’t dominate the charts?

It might become that way if you start putting the names above the title. I mean, there was the old story of American McGee’s Alice, which sort of came before it was earned in a way. And he’s gotten a lot of mileage off that, and he’s making a sequel to it. I don’t know if the new one says American McGee’s Alice or not. Does it? I don’t know. He’s a good guy, but he’s not Spielberg. I think the name goes above the title when it validates itself. When we know it’s a marketing tool and we know people really care, then it goes up there and becomes its own brand in a way. But it can’t go before the content. There has to be some content people love. Then if they associate it with that name and if it makes sense and it gets people to play it and it sells games, then you put it up there. And it could happen. Absolutely. Why not?

On an entirely different note, earlier this year, UFC Undisputed 2010 didn’t exactly take a beating at retail, but it didn’t live up to your lofty sales expectations. Why do you think that is?

Well, because I don’t think we offered enough new features. It’s way better than the first game. It’s tremendously better, and it sold a lot of units. But we had ridiculously high expectations for it.

What we learned on day-one was that we weren’t giving the consumers enough value for everybody to buy it again. The hardcore fans bought it again and could see the differences. Giving it some more time to get more features in there for more people – so that if you bought UFC 1 and 2, you have to buy UFC 3 because it’s loaded up with all kinds of new features. And also, we’ll have more playability for newbie gamers. It won’t just be so hardcore, so we can get to a bigger mass audience. It will have more for all UFC fans.

But again, it takes more time. You can’t just jam it out there. We could probably sell a million-and-a-half units every year, and that’s a lot of games; I never want anyone to think it’s not a big hit, because it is. But we want it to be a monster. And to be a monster, we’ve got to make it essential – for everybody who owned 1 or 2, when 3 comes out, they have to own it. And that takes more time and money.

I’ve got to go in one minute, so give me your biggest question.

Ok, here it goes: Clearly, you’re heavily involved with the 3DS. What about the PSP2?

I can’t comment on that.

I didn’t think so. But I still have, like, 40 seconds! Going back to the UFC thing, do you think we’re past the days when a license alone could sell a game? Do you think the general audience’s videogame IQ has gone up?

Absolutely. They have experience, right? Games are part of our lifestyle. Games aren’t cool just because they’re games. A license can’t sell a game. A great game that’s great without the license can be enhanced with the license. That’s what I think.

We don’t have a lot of licensed stuff in Core. We have Warhammer 40K, which we love. It’s a deep IP. It’s a fantastic world. We don’t love it because there’s billions of people painting those Warhammer models all over the world; it’s just a great universe that we want to be in and play in. We have UFC. We have WWE. And we have one unannounced thing that I inherited that we’re making really, really cool. I can talk about it later. But we’re really into original IP.

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6 Comments

  1. Crysis

    LOL, loved the quick attempt of trying to get some news on the PSP2, anyway, great interview, keep it up :)

    #1 4 years ago
  2. Erthazus

    “Ok, here it goes: Clearly, you’re heavily involved with the 3DS. What about the PSP2?
    I can’t comment on that”

    Brilliant. Now, you need to do some more of this with the future interviews :D

    #2 4 years ago
  3. Crysis

    Hey, you never know, some people do unknowingly spill the beans, i mean look at Mortal Kombat Executive Producer Shaun Himmerick:
    “…we have a PSP2 in the house and we’re looking at the engine, like what can it support. Always a big thing for us is the performance. We’re running at 60 fps, what can we do and do we have to build all the art assets over. We’re definitely looking at them. PSP2 looks like it’s a pretty powerful machine.”
    So i think it’s safe to assume that it’s already out there in developers’ hands, unless this guy was as high as the moon & doesn’t even know what he’s talking about.

    #3 4 years ago
  4. manamana

    Again, Bilson seems like a really nice guy, but I wonder what is up for Darksiders2? That really is an original IP. I loved the first one to death, gameplay and artwork wise.

    #4 4 years ago
  5. AHA-Lambda

    “in film, we’ve got guys like Tim Burton, who can put his name on a packet of stale crackers or – worse – Alice in Wonderland”

    LOL

    #5 4 years ago
  6. Michael O’Connor

    Nathan, you should do *every* single interview for this site. These are brilliant.

    You really know how to get some good discussion going without making your interviews feel like a dull check-list of derivative questions. More like this please.

    #6 4 years ago

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  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]

  • Advanced Warfare: new patch adds new weapon, Master Prestige ranks, more

    Call of Duty: Advanced Warfare has received a new patch that gives season pass holders early access to a new weapon and everyone else a myriad of fixes and additions. The patch went live today on Xbox 360 and Xbox One, without any official notes. CharlieIntel reports that among the new additions is the new […]

  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]

  • Battlefield 4 Winter Patch is here with new game mode, netcode improvements and more

    DICE has released the Winter Patch for Battlefield 4. The patch brings an eSports focus with new game mode Squad Obliteration and plenty more. Battlefield 4 Winter Patch is now live on all platforms. It’s just over 400MB on PC and 1.34GB on consoles. The patch adds new game mode Squad Obliteration and more customisation […]

  • HTC hopes to see Half-Life on VR headset Vive

    Vive manufacturer HTC said that it hopes to see Valve games, including Half-Life, on the virtual reality headset. Speaking to the BBC, HTC chairwoman Cher Wang said that Valve is keen on having its games available on the VR headset. “I think Valve’s best game is Dota, right, and Portal and [Team Fortress] and I […]

  • Make money easily in Monster Hunter 4 Ultimate

    If you’re looking to buy a fell set of armour for your character in Monster Hunter 4 Ultimate but keep falling short on Zenny, this video will show you an easy way to make lots of it. Arekkz Gaming has a very handy tip for all Monster Hunter 4 Ultimate players: how to make Zenny […]

  • This is how you claim free Xbox One games from your Xbox 360

    Microsoft is giving everyone the ability to claim their free Xbox One Games with Gold titles from their Xbox 360 console, even without owning an Xbox One. If you don’t yet own an Xbox One and want to make sure you don’t miss out on all those free Games with Gold games, you’ll be pleased […]

  • Destiny weekly reset for March 3: Heroic and Nightfall detailed

    Bungie has reset the weekly cap of Crucible and Vanguard marks and added new Heroic and Nightfall strikes, now with burn. From now until next Tuesday, the weekly Heroic strike will be The Devil’s Lair with Heroic and Lightswitch modifiers. As for the Nightfall, you’ll be fighting Sepiks Prime with the help of Arc burn. […]

  • Few Mass Effect FemShep cosplays are as elaborate as this one

    The internet is full of Female Commander Shepard cosplay from Mass Effect, but very few are as terrific as this one. Visual artist Freya Willia has spent over two years painstakingly creating the perfect suit of armour and the best weapons to make her cosplay of Female Shepard as authentic as possible, Omni tool and […]

  • Deals with Gold: Assassin’s Creed Unity, Red Dead Redemption and more discounted

    This week’s Deals with Gold titles for Xbox Live subscribers is a good mix of modern games and old favourites. The list of discounted games through this week’s Deals with Gold is live with discounts on Assassin’s Creed Unity, Amazing Spider-Man 2, Red Dead Redemption, Max Payne 3, and more. The deals are live now […]

  • Destiny guide: how to maximise your Grimoire Points

    Destiny players regularly compare the size of their Grimoire Points. Learn how to make yours the biggest. Destiny guide: how to earn Grimoire Points In Destiny, earning most Grimoire cards is just a matter of playing the game, maybe a little more attentively than usual. You’ll either need to complete a certain number of actions […]

  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]

  • Survarium’s latest patch removes limit on battle ammo, rebalances experience gain

    The latest Survarium patch has readjusted the value of experience and reputation points gained and removed the limit to the maximum amount of ammo you can use in combat. Survarium developer Vostok Games has released patch 0.27a to the public, having recently finished testing it. The patch is a major one and covers changes to […]

  • The Hunt Begins in new Bloodborne TV spot

    Bloodborne is so close you can almost smell its coppery tang on the wind – and also you can watch commercials for it. Bloodborne arrives on PS4 at the end of this month (March 24 North America, March 25 Europe, March 27 UK) so excitement is starting to build. Sony isn’t helping keep us calm […]

  • World of Warcraft: you’ll soon be able to buy game time with gold

    Blizzard will soon allow World of Warcraft players to exchange in-game gold for game time and vice versa. Blizzard has announced a new system that will launch soon for World of Warcraft. The system is called WoW Token. Using this system, players will be able to buy game time using in-game gold. Here’s how it […]

  • 3D Realms’ Bombshell returns with the first gameplay trailer

    Remember 3D Realms’ Bombshell? The isometric ARPG that was announced last year? Well, it’s back, and we get to see gameplay footage. The game stars Shelly “Bombshell” Harrison, a bomb technician turned mercenary with a mechanical arm. She will embark on a quest to rescue the president and save Earth, all while shooting aliens. The […]

  • Unreal Engine 4 is now free for everyone to use

    Epic Games has made Unreal Engine 4 available for anyone to download and use, for free. Unreal Engine 4 is now free. Anyone can download it and start using it, the developer announced today in a blog post. The download features the the full set of tools used by Epic, and includes 100% of the […]

  • Call of Duty European Championship winner announced

    The winner of the European round of the Call of Duty Championship has been announced. This past weekend, 28 teams representing UK, France, Germany, Spain, Italy, Netherlands, Sweden, Finland, the rest of Europe and Middle East attended the final of the European round of the Call of Duty Championship. UK team Epsilon eSports was crowned […]

  • GOG brings back Insomnia sale with discounts up to 90% off

    GOG.com is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]