Josh Sawyer
RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian
Josh Sawyer, design director at Pillars of Eternity and Fallout: New Vegas developer Obsidian, would like to see the RPG genre evolve radically beyond its current state.
Josh Sawyer headlines
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Here's what the Fallout: New Vegas lead designer wants to see in Fallout 4
Fallout 4 isn’t getting an E3 2014 reveal next month, as confirmed by Bethesda’s Pete Hines, but that hasn’t stopped the world getting its speculation glands in a twist. Here’s what Fallout: New Vegas Lead Designer Josh Sawyer wants to see in the next game.
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Pillars of Eternity won't release in first half of 2014, says Obsidian
Pillars of Eternity developer Obsidian Entertainment has stressed not to expect its Kickstarter-funded RPG this side of 2014.
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Project Eternity Kickstarter update notes new stretch goals, first environment shot released
Project Eternity’s Kickstarter page has been updated with new content, stretch goals, and the first environmental shot from the Obsidian RPG.
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PS3 Skyrim stutter-bug linked to Fallout: New Vegas glitches
Fallout: New Vegas director Josh Sawyer has suggested the reasons framerate slowing in the PS3 version of Skyrim are similar to those that plagued the Obsidian RPG.
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Fallout: New Vegas has too many "major" events to not have an end, says Obsidian
If you’re wanting to know if you’ll be able to travel around the Vegas wastelands after the end of Fallout: New Vegas, here’s your answer: you can’t.
Josh Sawyer latest
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RPGs can become much more “radical” but hardcore players are “resistant to change”, says Obsidian
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Here’s what the Fallout: New Vegas lead designer wants to see in Fallout 4
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Pillars of Eternity won’t release in first half of 2014, says Obsidian
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Project Eternity Kickstarter update notes new stretch goals, first environment shot released
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PS3 Skyrim stutter-bug linked to Fallout: New Vegas glitches
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Fallout: New Vegas has too many “major” events to not have an end, says Obsidian