Tag Archives: wright bagwell

Fri, Feb 18, 2011 | 11:59 GMT

Visceral: Dead Space’s Issac an “everyday guy”

issac

Visceral creative director Wright Bagwell has told IG that when creating Issac Clarke for Dead Space, it wanted him to be an “everyday guy.”

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Sat, Jan 29, 2011 | 21:20 GMT

“Game designers need to become more effective storytellers,” says Visceral’s Bagwell

deadspace2

Wright Bagwell, creative director at Visceral, believes that one of the biggest problems currently facing game development, is the lack of effective storytelling.

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