Viktor Antonov, the much-lauded designer behind Half-Life 2′s City 17, jumped ship when Valve grew too large and stopped making the kinds of games he’s keen on.
Viktor Antonov headlines
Zenimax’s visual design director, Viktor Antonov, feels over the last five year, it’s been a “poor” time for “fiction in the video game industry.”
Without the years of pre-production work put into it, Dishonoured wouldn’t exist, claim Arkane Studios’ art team.
Peter Molyneux has been announced for GDC Europe where he will provide a lecture on ‘Choice: The Ultimate Game Mechanic’, using the Fable franchise along with Black & White to show “how choice can be a compelling game mechanic so long as player decisions have tangible effects on the game world.” Interesting. Also of note, […]