Tag Archives: Under Siege

Fri, Jan 13, 2012 | 21:34 GMT

Free update for Under Siege: Enhanced Edition now available on PSN

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Under Siege has been updated on PSN to version 1.02 and with the patch comes four-player local and online, anti-aliasing in both 720p and 1080p, the ability to continue a campaign from any finished level, balancing, and unlockable co-op maps from the very beginning of the game.

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Fri, Jan 06, 2012 | 02:49 GMT

Final Fantasy XIII-2 among promised PSN demos

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The latest PlayStation Blogcast has outed a number of demos coming to the US PlayStation Network – Asura’s Wrath, Final Fantasy XIII-2, Grand Slam Tennis 2, Under Siege, and Wanted Corp. Content details were not discussed, and there’s no word on European release yet.

Thanks, Siliconera.

Tue, Apr 19, 2011 | 01:30 BST

Under Siege dated, will release with editor and PS Move support

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PlayStation Network-exclusive RTS Under Siege has finally received a firm release date, and might even stick to it.

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Thu, Dec 09, 2010 | 10:52 GMT

Under Siege out later this month

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Seed Studios has announced that Under Siege will release later this month, with its pricing also confirmed.

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Fri, Nov 19, 2010 | 05:59 GMT

Under Siege gets an introduction trailer, and it is good

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Filipe Pina, the producer for Seed Studio’s first PS3 game Under Siege, has posted a video of the title up on the EU PS Blog.

We’ve grabbed it and posted it below.

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Wed, Jun 10, 2009 | 23:23 BST

Under Siege built exclusively for PSN with in-game level editor

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There’s a new video for Under Siege posted after the break showing how Seed Studios created the RTS using the in-game level editor.

“One of the major features of Under Siege is our in game editor”, states the official developer blog. “We’ve taken a page out of Little Big Planet’s book here and decided to not only include a fully featured editor, but also to create all the included game content using that same editor.

“You will be able to mold the terrain, define terrain properties, adjust water, place props, adjust lighting, create triggers and cut scenes, and essentially create a whole new game if you feel like it.

“Having built all our levels using a PS3 controller led to constant improvements in both the interface and the control scheme so that our level artists wouldn’t feel constrained by the input device.”

No word yet on a release date. More through the link.

Via Joystiq.

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