We discuss how pigs were harmed in the making of the game, the difficulties of light-based game mechanics, and how relationships matter in the finalé of our chat with Seth Olshfski, producer on The Darkness II.
Seth Olshfski headlines
The buzz around The Darkness II has grown to a roar. We braved the noise to ask producer Seth Olshfski about story-driven gaming, immersion and ‘not fucking it up’.
Last night, a significant slice of Sydney’s gaming public turned up to play The Darkness II – not the game, but the demo – because it’s that good. Brenna Hillier chats with the sequel’s producer.
The Darkness II stands out from its precursor in a number of action-packed ways – not to outdo the first title, but inspired by it.