Gearbox is working to ensure the core mechanics of Borderlands make it into the sequel in bigger and better form.
Scott Kester headlines
Gearbox concept designer Scott Kester has said when the team started designing the world and story elements for Borderlands 2, it wanted to invent more for the game while staying true to the original, which was an “interesting line to tow” for the developers.
Borderlands 2 designer Scott Kester has spoken to GameSpot about an increased level of story interaction and the core principles of the franchise: lots of guns and lots of fun. Video interview below.