Tag Archives: playtest

Mon, Apr 06, 2009 | 18:00 BST

FFXIII – Edge and OPM playtests scanned

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FinalFantasy-XIII.net‘s posted up scans of Edge and OPM playtests of Final Fantasy XIII, the first in the world.

The images are of excellent quality, and both features are extensive. Get to it. The demo’s out on April 16 in Japan.

Thu, Jan 22, 2009 | 20:19 GMT

GTA IV: The Lost and Damned gets playtest netsplosion

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Rockstar’s lifted a playtest embargo on GTA IV: The Lost and Damned, meaning 3,000 websites have gone live with simultaneous impressions.

The content – exclusive to 360, in case you’d forgotten – will release on Febuary 17. As all these articles will tell you repeatedly.

For ease, some links. Play spot the difference.

Tue, May 13, 2008 | 08:18 BST

Actual, proper, real hands-on with Alone in the Dark

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Gamespot’s actually played Alone in the Dark, then written words about it on the internet. The piece runs from the beginning of the game and takes in combat, the inventory system, explosions, fire and fighting a zombie with a frying pan. In summary:

Overall we were really impressed with the way Alone in the Dark is shaping up. While there are still some issues at this stage, it’s an ambitious game that looks set to reboot the franchise in style.

Read it yourself.

Thu, Apr 03, 2008 | 13:23 BST

Journalist has finished “open-world” MGS4

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IGN hack Jeff Haynes has been to Konami in Japan and finished MGS4. As you can see here, in a piece entitled, “I’m the first American in the world to have beaten MGS4, which is freaking awesome,” Jeff’s pleased by this.

You should read all of this, but a stand-out bit says that the game’s far more open than previous instalments.

“Whereas previous Metal Gear Solid games have been relatively linear in their approach, MGS4 is much more of an open-world affair,” said Haynes. “While there are still specific locations that Snake will need to get to (which will constantly be indicated on Snake’s mini-map), the environments that he finds himself in will provide multiple paths to get him to his eventual destination. This provides much more flexibility in how you fight your way through the battlefields that engulf MGS4.”

In case you missed it, check out IGN’s interview with Kojima as well. Next up: news that IGN’s having Konami’s love-child.