Tag Archives: philip oliver
Fri, Nov 23, 2012 | 10:12 GMT
Wed, Oct 06, 2010 | 13:26 BST
Organisers for the one-day Develop Liverpool event have confirmed more developers to speak at it, including Bizarre Creations, Codemasters’ F1 dev team, Disney, Sony and more.
Mon, Jun 29, 2009 | 11:26 BST
Blitz boss Philip Oliver has told VG247 that he believes digital distribution is “the future” for smaller games, and has outlined progress made with Blitz 1>UP, an in-house program designed to help tiny developers see their titles become commercial products.
And why not? Oliver says that digital distribution allows for “experimental” games, micro-payments and piracy protection, as well as tapping into a flourishing market being spearheaded by the likes of XBLA and Steam.
If you’re a one- or two-man band struggling to get your game made, you’d do well to look past the link for details on Blitz 1>UP. You may be famous yet.
Hit it, innit.
Fri, Mar 27, 2009 | 15:48 GMT
“Blitz has created the first console software solution for rendering games for 3D TVs,” Blitz‘s Philip Oliver told us at GDC yesterday.
It’s another gimmick, right? Oliver is convinced not. So is the British journalist that sent us frantic MSN messages past midnight last week after seeing the tech demoed at the developer’s UK offices.
“Pat, no shit,” he said. “This is the most exciting thing I’ve seen in games for years. I can’t believe it.”
Word for word. He’d been shown a game running at 1080p and 120 frames a second, 60 frames for each eye. Steph saw it in San Francisco yesterday, and all you can hear on the recording in response is a stunned, “Wow.”
When Steph mailed last night, she said, “That 3D game was VERY impressive, by the way.”
And before you start, yes, we’re aware that Blitz is sponsoring the site for GDC. And no, that doesn’t mean we’re lying. Hit the link for the transcript of the demo.