Tag Archives: Johan Andersson
Wed, May 08, 2013 | 22:35 BST
During its call to investors last night, EA mentioned more than once it was working on 11 “major titles” slated for release during its fiscal year 2014 which use its Frostbite 3 engine, including Battlefield 4. However, the firm isn’t planning on shipping any Star Wars title in FY14 and none of the releases using the new engine will be for Wii U.
Tue, May 07, 2013 | 13:50 BST
Frostbite 3 hasn’t been tested on Wii U due to unsatisfactory tests of the Frostbite 2 engine.
Thu, Aug 02, 2012 | 06:18 BST
The PC specialists at Paradox Interactive aren’t averse to bringing their games to iPad, but need the hardware to catch up to the vision.
Mon, May 21, 2012 | 14:03 BST
Frostbite 2 rendering architect Johan Andersson has indicated that some Frostbite 2-powered titles will start requiring a 64-bit OS beginning next year.
Fri, Mar 09, 2012 | 19:28 GMT
DICE rendering architect Johan Andersson has said next-gen consoles need more “memory and processing power” in order make Frostbite 2 work perfectly on consoles.
Tue, Feb 28, 2012 | 06:28 GMT
EA’s generous sharing of the Frostbite engine continues with a mysterious project in Montreal.
Tue, Oct 25, 2011 | 15:26 BST
Johan Andersson, rendering architect at DICE, held a presentation called “Shiny PC Graphics in Battlefield 3″ at GeForce LAN 6, which took place on the USS Hornet Aircraft Carrier, October 14-16. Andersson’s talk focused on five graphical components in Battlefield 3: objects, lighting, effects, terrain, and post-processing.
Mon, Jun 20, 2011 | 05:52 BST
DICE has confirmed both console versions of Battlefield 3 will run at half the frame rate of the PC offering.
Mon, Jan 03, 2011 | 09:15 GMT
DICE rendering architect Johan Andersson has laid down the law regarding Battlefield 3′s system requirements, and those final pockets of Windows XP resistance are faced with an ultimatum: upgrade, or forget about playing one of the biggest shooters of the decade.