Tag Archives: gamesindustry.biz

Mon, Mar 05, 2012 | 00:30 GMT

GamesIndustry.Biz relaunches as GamesIndustry International

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Eurogamer-owned trade site GamesIndustry.Biz has relaunched ahead of GDC this week, showing a brand new design. The site now incorporates IndustryGamers, the US trade site EG Network bought last year. GI editor Matt Martin will look after the European side with Dan Pearson, Matthew Handrahan and Rachel Weber, while IG editor James Brightman will take care of things in the US with IG writers Ben Strauss and Mike Williams.

Big congrats to all those involved!

Tue, Feb 07, 2012 | 09:29 GMT

GI.biz to relaunch in UK and US, drop forced registration

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Trade side GamesIndustry.biz will drop its requirement for registration this month, and is to relaunch with editorial and sales in both the US and UK.

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Mon, Jun 13, 2011 | 15:39 BST

Weber and Handrahan join GI

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Rachel Weber and Matthew Handrahan have taken staff writer position on Eurogamer Network’s GamesIndustry.biz. Weber joins the site after five yeasr on Future’s OPM, while Handrahan was most recently Features Editor on gamesTM.

“Rachel and Matthew are both experienced journalists who share our passion for the business of video games, and I know they will be fantastic additions to our growing team,” said EG’s Tom Bramwell.

Congrats to both!

Mon, Sep 15, 2008 | 11:48 BST

Martin named new GI editor

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Matt Martin’s been named the new editor of GamesIndustry.biz, promoted from dep ed.

He replaced Phil Eliott, who now moved into a managing editor role.

Martin’s been with the site since 2006. There’s more through the link.

Thu, Aug 28, 2008 | 09:18 BST

Sony: “We like to provide as many services as possible for free”

Speaking to GI at Games Convention last week, Sony Worldwide Studios boss Shuhei Yoshida said that “free” is the way to go for PS3 and PSP services.

“We like to provide as many services as possible for free – we already provide our network access for gameplay for free – and the interesting thing about the network side and the Internet business is that there’s a variety of revenue sources,” he said. “Not necessarily getting people to pay, but with advertising and so on.

“Those are things we’re looking at, and learning how we can provide a service without people having to pay – but we still get our operation running with funding from somewhere so that we can maintain the level of quality we want.”

More through the link. There’s a full interview here.

Tue, Jun 17, 2008 | 12:27 BST

Rough PS3 launch year third-party support was down to “miscalculation”, says Yoshida

Speaking to GI, new Sony Worldwide Studios president Shuhei Yoshida has put lacklustre third-party support in PS3′s launch year down to the fact that developers tried to port 360 games over to the platform and didn’t do their sums properly.

“They must have been planning, thinking they have enough time, to port the second game to PS3 and release at the same time with the same quality,” he said.

“So they massively underestimated the effort that was needed to re-architect the game to properly take advantage of the PS3′s multi-core architecture.”

Yoshida added: “But it’s impossible to bring the level of support that we feel is important for the PlayStation 3 platform without the third parties’ continued support. That was the miscalculation by both us, and from third parties.”

More through the link. The full interview’s here.

Tue, Jun 17, 2008 | 08:51 BST

Sony dev boss Yoshida gives first interview since replacing Harrison

GI’s got what we’re pretty sure is the first interview with Shuhei Yoshida, Phil Harrison’s replacement as president of Sony worldwide studios.

It’s the first part of two, apparently, and the stand-out bit’s a comment passing off the Getaway and Eight Day closures as “normal”.

“As you might know, starting and cancelling projects is just a normal part of our business. What’s unusual about this case is that we usually don’t announce titles until we have a really good feel, until they’re getting ready and we have an idea of launch day,” said Yoshida.

“The situation was that because we started talking about the PS3 in 2005-6, the idea concepts that became the Eight Days and The Getaway projects had something very representative of things that we think will define this generation of game development – the particles, the fantastic explosions, and so on.

“So company management decided to show it as an example, as a demo, not necessarily meaning that they were titles to come. It could have been a little bit confusing because there were lots of announcements of actual titles, but because of timing we made the unusual decision to announce those two at a very early stage of development.”

Full thing through the link.

Mon, May 12, 2008 | 18:16 BST

GamesIndustry.biz launches Network

GI’s launched its Network social tool thing, and very nice it is too. Not shit in any way, from the look of it. Valuable, even. There are people on there we actually would want to speak to. Good work. Look. Sign up, if you’re in the “biz”.

Press release after the link.

More »

Thu, Apr 24, 2008 | 11:08 BST

Registration opens for GamesIndustry.biz Network

GI’s opened registration for the GamesIndustry.biz Network, a trade social networking “thing” that plans to get you together with other games professionals. Provided you’re a games professional, obviously. From the site:

Unlike other social networks, it’s not just about talking to your existing contacts. It’s an opportunity to get in touch with new people across the globe to create genuine business opportunities. The general public cannot see what is happening within the network and you can be sure that the contacts you make will be relevant to your business – the business of games.

Get registering.

Wed, Feb 27, 2008 | 16:48 GMT

GI.biz Career Fair dated for October

The GamesIndustry.biz Career Fair will be held on October 28-29 in London, according to this. The event’s been renamed from the London Games Career Fair of the past two years, a change made to better align the site’s recruitment focus with the event itself, editor Phil Elliott told us this afternoon.

More than 2,000 people turned up to this last year, with the Fair becoming one of the most popular parts of London Games Week itself. Even ELSPA chief Paul Jackson agrees.

“I just think it’s fabulous, I think it’s one of the most exciting events I’ve ever seen, and it’s probably one of the most important in that this is where we’re going to attract new talent into the industry,” he said.