Tag Archives: Christian Elverdam
Fri, Sep 28, 2012 | 10:59 BST
Hitman dev: standard “multiplayer will always be tempting”
It’s too easy to lumber a game with needless mulitplayer these days. IO Interactive have taken the decision to omit standard multiplayer from Hitman: Absolution’s makeup. Instead, the title offers a neat spin on competitive play. “Contracts” mode allows players to set targets for their friends to smash. Even so, the developer suggests including traditional multiplayer is an irritatingly attractive prospect.
Thu, Sep 27, 2012 | 20:12 BST
Hitman: Absolution Eurogamer Expo session – full video here
The Hitman: Absolution developer session at Eurogamer Expo has concluded. Watch the entire thing below.
Mon, Aug 22, 2011 | 06:35 BST
IO: Past Hitman games sometimes “just failed”
IO Interactive sees the new engine powering Hitman: Absolution as a chance to live up to the franchise’s potential in ares it has failed in the past.
Sat, Jul 09, 2011 | 21:28 BST
IO discusses why it took six-years to develop a new Hitman game
IO Interactive’s Christian Elverdam, gameplay director on Hitman: Absolution, has explained to CVG why it has taken the team so long to create another entry in the Hitman series.


The Division second screen client and classless characters detailed