Destiny developer Bungie has explained how its online shooter’s server tech works in a new interview.
Chris Butcher headlines
Destiny developer Bungie has shed light on how it is designing the game’s online experience to counter toxic player ruining the enjoyment of others. Trolls beware.
In this huge feature on Gamasutra, Bungie’s picked over the bones of Halo 3’s development, talking about everything from art decisions to the mood within the company itself running up toe the game’s launch. There are actually two interviews there, one with environment artist Mike Zak and community and PR director Brian Jarrard, and one […]