Tag Archives: Casey Hudson
Mon, Jul 11, 2011 | 08:32 BST
BioWare’s Casey Hudson has hinted at a potential demo for Mass Effect 3 before its March release.
Mon, May 16, 2011 | 07:58 BST
Mass Effect 3 producer Casey Hudson has said that combat in Mass Effect 3 will be “quite different” compared to past games in the series.
Mon, May 16, 2011 | 00:53 BST
Mass Effect series executive producer Casey Hudson has said Mass Effect 3 will feature “wider options” for romancing your crew – and consequences for those who romanced a little too broadly.
Thu, Apr 07, 2011 | 14:39 BST
EA’s announced that an anime movie on Mass Effect will release in summer 2012.
Tue, Sep 07, 2010 | 12:54 BST
Did you know that the most-played class in Mass Effect 2 is Soldier, more so then any other class combined? No? Did you know that only two PC players finished it 28 times and it was completed 23 times by four players on 360? You do now.
Wed, Aug 04, 2010 | 15:32 BST
BioWare has said the story in Mass Effect 3 will be “shaped by over 1,000 variables” from the first two games.
Wed, Jun 02, 2010 | 16:03 BST
BioWare’s Casey Hudson has said that Mass Effect 3 will be a bit more fun and lighthearted than Mass Effect 2.
Fri, May 21, 2010 | 12:49 BST
Thu, May 20, 2010 | 18:42 BST
Mon, Feb 08, 2010 | 10:59 GMT
Mass Effect series project director Casey Hudson has revealed that your Mass Effect 2 save may not work in Mass Effect 3.
More below, but be warned: there might be some spoilerfics.
Sat, Jan 23, 2010 | 14:47 GMT
Mass Effect 2 project director, Casey Hudson, has admitted that Hollywood is very interested in creating a Mass Effect movie, but currently there are no plans for one.
Thu, Jan 21, 2010 | 22:13 GMT
Casey Hudson has implied that Mass Effect fans could expect the third installment in the franchise hit retail “in late 2011 or early 2012″.
Wed, Jan 20, 2010 | 09:18 GMT
Casey Hudson, project director of the Mass Effect series, has confirmed that the game’s trilogy will end in this generation of consoles.
Thu, Jan 14, 2010 | 18:14 GMT
BioWare’s Casey Hudson has said that Martin Sheen, who lends his voice to Cerberus head the Illusive Man in Mass Effect 2, really got into the part.
Tue, Jan 12, 2010 | 17:28 GMT
BioWare’s Casey Hudson has said that even with Mass Effect 2 being an RPG – and remaining true to the genre – the action crowd will be pleased with the sequel due to the implementation of “state of the art shooting”.
Sat, Jan 09, 2010 | 23:14 GMT
Earlier today, we posted the news that BioWare was already plodding away on the storyline for Mass Effect 3.
Now, thanks to the magic of the internet, you can watch the full IGN interview with project manager Casey Hudson where he talks about how the choices you’ve made from day one will have an effect on how the game ends.
Be careful kiddos. What you do may end up biting you in the ass at the very end.
Watch the vid below the break.
Sat, Jan 09, 2010 | 17:38 GMT
During CES, BioWare project manager Casey Hudson sat down with IGN to talk all things Mass Effect 2 DLC , and admitted that the developers are already hard at work on the story for Mass Effect 3.
You might want to throw some cold water on yourself after reading this.
Tue, Dec 08, 2009 | 15:08 GMT
Mass Effect 2′s associate programmer, Thomas Roy, has said on the official forums (login required) that the game’s ditched the elevator loading from the first game for typical load screens.
But, instead of boring old hat, the load times will offer “interesting visuals and information” instead of the long, boring screens with a progress bar.
“The whole ship is so rich and full of things to do,” he said. “Even better, what used to be slow elevators or slow transitions from one deck to another now is faster transition and it actually is part of the narrative.
“You go to the elevator control and then you see what’s on the elevator control panel as the schematics of the Normandy reveal where you are in the ship, and they show you different decks as you transition. Then all of a sudden you’re there.
“So it makes it an interesting part of the narrative. I find that now, in between missions out in the universe, I come back to the Normandy and I just want to run around and do all the new things and check out the stuff I bought, talk to everybody, because it’s a lot smoother and there’s just so much more to do. I think people will be really excited about that.”
More through Joystiq.
Wed, Dec 02, 2009 | 22:04 GMT
BioWare’s Casey Hudson has told VideoGamer that side quests in Mass Effect 2 will have a sense of variety, as if the gameplay were “handcrafted”.
“When you find mission[s] out there in the uncharted worlds, there are always missions where something special happens, and you get really good handcrafted gameplay and art that you can’t see elsewhere in the game,” he said. “I think people will find them to be really rewarding, really rich, because there’s something different around every corner.”
He also talked a bit about the mini-games you will play to get resources off the planets.
“Instead of having to drive around on a planet in the vehicle as a mission, where you’re just really picking up rocks and having to jump out and do that kind of stuff, now it’s part of a really cool planet exploration mini-game where you’re spinning the planet around underneath you, you can feel with the controller rumbling, you can hear the sound of anomalies and resources being picked up by your sensors and close in on them and send space probes. So that part is a lot more interesting.
“Running around and getting resources is now in a cool mini-game instead of you doing it on foot.”
The interview spans eight pages through the link, so go do your business before settling in for it.
Wed, Jul 29, 2009 | 20:22 BST
BioWare’s Casey Hudson has told Computer World that players will notice Commander Shepard is not as powerful in Mass Effect 2 as he was towards the end of the first game.
Apparently, stats for the character have been reset to basic abilities so that an improved system could be implemented, but to compensate for the lack of prowess, his storyline will delve into the reasons why he is weaker than before.
“There’s something that’s happening with the story that explains what happens with your abilities,” said Hudson. “It’s something we can’t go into detail about for obvious reasons, but it actually happens the other way around. Our goal with the story, in terms of getting the game started quickly and players into really compelling story situations…that dictated and allowed us to do certain things including changing the way that your abilities work and the way you develop your character.
“Part of it, too, is the fact that we’ve gone in and improved literally every system in the game, your powers, the controls, aiming, the way that your character stats work and how you build a character, the inventory system, weapons, and so on. All of those things have been dramatically improved, so there’s no direct way to map the stuff you had in Mass Effect over to Mass Effect 2 anyway.
“That said, we’re taking into account all of your accomplishments in terms of building a character from the first game. So things you’d expect to be acknowledged, like if you were a level 60 character, or you were highly Renegade and don’t want to start out at the middle again. If you import your save game from Mass Effect, these kinds of things will be acknowledged in ways that map across to the new system.
“You will feel, even in terms of the character that you build, that you are continuing as that character.”
Hudson goes on to chat about the new vehicle and other ME2 details, and talks a bit about emotional attachment in games like ICO through the link.