Tag Archives: banjo
Thu, Oct 16, 2008 | 12:26 BST
Rare’s posted up some Killer Instinct Piñata Vision cards on its site, a move likely to make portions of the internet have small fits about what the developer’s going to start working niow Trouble in Paradise is out the door.
Cute. Take a look.
Sun, Aug 17, 2008 | 12:03 BST
YouTube, the giver of all things daft. Another Viva Piñata: Trouble in Paradise Halo Believe parody just popped up on there, this time ripping off the Museum promo.
Hot fact: the Leafos VO in that video is from the voice actor in the game itself.
Want to play it. After the break. Here’s the first one, in case you missed it.
Sun, Aug 17, 2008 | 12:02 BST
Fri, Jul 18, 2008 | 07:51 BST
Speaking with CVG, Rare studio head Mark Betteridge said that he would like for Banjo to be as iconic for Xbox 360 as Mario is for Nintendo.
“We think the time is right for Banjo to be a mascot character for the 360, that’s the key point. The price of the box is less than it was at launch, there are more casual customers buying consoles, so I think there’s now a really good opportunity there. It’s a unique game in the 360 line-up, it’s a game that the 360 needs,” he said.
When asked if he would like Banjo to be the Mario of Xbox, Betteridge replied, “Yeah. Certainly as a mascot character Mario is fantastic and that would be wonderful to have Banjo mention in the same breath as 360 in way that Mario is with Nintendo. That would be wonderful. That’s certainly an aim.”
Loads more through the link. Oh, and Banjo is 10 years old today: congratulations to Rare from VG247.
By Mike Bowden
Tue, May 13, 2008 | 12:42 BST
Speaking to videogaming247 this morning, Rare community manager George Kelion said that the leaked Banjo shots from tomorrow’s MS Gamer’s Day don’t show the meat of the game.
“You can’t tell altogether that much from the screenshots other than the fact that it’s pretty,” he said.
“We haven’t revealed the gameplay mechanic yet, which is the crown jewel of the game. So people really are better off waiting until tomorrow when we’ll be revealing it in-depth.”
Kelios was at pains to tell us that the rather beautiful next-gen version of the bear’s adventures certainly isn’t a racing game. Just so you know.
Banjo will be shown to the press at 5pm BST in San Francisco tomorrow.
Tue, May 13, 2008 | 12:41 BST
“Whoops”. While half the world’s press heads to San Francisco for Microsoft’s Gamer’s Day tomorrow, the event’s assets appear to be charging online with gay abandon. Following the first few Banjo screens popping up last night, a further 12 have arrived. There are some vehicle renders to go along with the screens and it’s all looking great. Hopefully there’ll be some left to see once the embargo lifts tomorrow. After the link.
Tue, May 13, 2008 | 12:41 BST
Update: Just added a heap more to the gallery.
So much for the embargo. The first shots of next-gen Banjo have appeared online, and it’s all looking rosy. You can see them after the break. The game’s going to be shown at Microsoft’s Gamer’s Day in San Francisco on Tuesday, so keep an eye out for plenty more then.
Tue, May 13, 2008 | 12:41 BST
Microsoft UK has just confirmed that its Gamer’s Day assets will be released on Tuesday, May 13 at 8am PST, or 5pm BST if you’re in the UK.
While the firm has yet to make an official statement on what’s to be shown at the San Francisco event, we can tell you 100 percent that Banjo will be shown, as will a host of other 360 titles for the rest of the year.
We’ve also learnt this morning that there’s no mention on the official event agenda of the heavily rumoured motion-sensing controller supposedly used in Banjo.
So. Pictures of bears next week. We’re meta-excited.
Tue, May 13, 2008 | 12:41 BST
Update: We’ve just had it confirmed that assets from the event will be released at 5pm BST on May 13. See here.
Kotaku’s filed this under “rumour” but, in easy terms, it isn’t. We’re not 100 percent on the motion controller, but Microsoft will be showing Banjo at a US event next week, and it isn’t just going to be American press there: plenty from the UK are going. From the sound of it there’s going to be a big reveal of year-end product, so keep your eyes peeled for info next Tuesday. We’ll have some more on this for you later today.
Wed, Apr 23, 2008 | 07:08 BST
According to a Neogaf poster who claims he saw Banjo at a press event two weeks ago, a press embargo is to be lifted on the game on May 13.
I went to Rare to see the game two weeks ago and let me just say that this is the biggest evidence of the return of great Rare I’ve seen in quite a while… and the teaser site will all make sense, when the game is unveiled (embargo is lifted the 13th of may).
Imagine us doing massive winks. See that? Massive winks. Massive ones.
Fri, Apr 18, 2008 | 17:04 BST
According to Mundorare, Banjo was shown to “selected press” last week. From the site:
It seems that only some selected media were allowed to attend this call; and as it’s obvious no information has seen the light of day yet, so without a doubt there are some NDA to avoid leaks until Rare approves the moment. This information has been extra-officially confirmed in the latest days through several boards (NeoGAF, RWP…) and even a podcast from 1Up, with Banjo-Kazooie 3 being one of those alleged projects. Apparently, those journalists would have played the game.
We’re not saying this is true, but it completely is. Call it a wild hunch. Expect more very soon.
Tue, Apr 08, 2008 | 15:07 BST
So MTV reckons. Apparently a motion-sensing controller for Xbox 360 has been in the works since last August, and will hit this Christmas. According to MTV News, Rare has been working on the hardware alongside the new Banjo. From the article:
While nothing has been officially announced, MTV News’ source was able to provide us with details on one such 360 controller in the making: a controller designed to do all the Wii remote does, and more. Our source chose to remain anonymous in the interest of not compromising business relationships, but MTV News has confirmed Microsoft’s active interest in developing a motion-sensitive controller with other industry sources.
The project has been in active development at Microsoft since last August, the source said. Rare, the Microsoft-owned studio behind Xbox 360′s launch first-person shooter “Perfect Dark Zero” and the upcoming installment of the “Banjo-Kazooie” franchise, has been tasked with creating a unified interface and look for the controller. Rare has had trouble hitting its deadlines, according to the source.
Read the rest through the link.
Wed, Apr 02, 2008 | 12:32 BST
Here. Only one of these “rumours” is correct. The others aren’t. See if you can work out which one’s true. There’s nothing else going on, so you may as well. “Innovative RTS-platformer hybrid campaign”?
Rumour One: Banjo and Grunty team up against a new threat, falling in love in the process.
Sexy post-transformation Grunty makes a return and proves irresistible to our heroic bear, much to Kazooie’s disgust. Can the mismatched trio defeat their fire-breathing foe?
Rumour Two: Kazooie is abducted by aliens and Banjo heads out to search the cosmos.
Partway through his low-gravity exploits, he discovers who’s taken her… and it’s a familiar face from the Rare archives who has been ‘turned to the green side’ by Grunty.
Rumour Three: Banjo and Kazooie travel back through time in pursuit of the witch’s giant T.I.T.
Grunty drives her Time Interfering Truck back to before the bear and bird met. The duo must reintroduce themselves and relearn everything they know in a completely new way!
Rumour Four: Banjo comes out of retirement to stop his home being redeveloped into tower blocks and malls.
To end the struggle, a capricious higher power engineers a bear/witch showdown through worlds of the imagination – with Spiral Mountain’s ownership deeds going to the victor.
Rumour Five: War comes to Spiral Mountain, and Banjo becomes a reluctant leader.
Ever seen a Jinjo Tank? Or Grunty’s Grappling Grenadier Grunts? You will when you take on our innovative RTS-platformer hybrid campaign.
The game’s out before Christmas.
Thu, Mar 27, 2008 | 20:48 GMT
“Barring the coming of the four horsemen of the apocalypse, you should be playing Banjo 3 before the end of the year (providing you buy the game, that is),” Kelion said.
To allay fears that the game will be strictly aimed at a younger audience he replied: “I can assure you that we haven’t been focused on 4 year-olds when creating the new Banjo game. We hope that you’ll be pleasantly surprised at what we’ve cooked up.”
There’s a brand new website and fresh details coming very shortly too, apparently. We can’t wait.
By Mike Bowden
Thu, Mar 20, 2008 | 08:51 GMT
Mon, Feb 18, 2008 | 07:49 GMT
We really should read things properly. As well as the Banjo details posted on Rare’s site this morning was confirmation that the Viva Piñata is going to release a mystery game before the end of the year.
“The Viva Piñata team is working on a new title that we hope to be able to tell you about soon, and should be in the shops before the end of the year (it’s not Banjo),” said the site.
Your guess is as good as ours. Probably Jet Force Gemini for XBLA, or something.
Sat, Feb 16, 2008 | 10:17 GMT
Rare’s Banjo, releasing this winter if Shane Kim’s to be believed, is going to be a departure from the direction of the previous two games and is to include multiplayer, the secretive developer has said.
“Banjo won’t be a shooter (unless we sell no copies like Ghoulies and out of desperation give him a gun for the next game) but it also won’t be a traditional platformer,” said the team’s lead, speaking on Rare’s site. “We somewhat grandly like to think that it will be a different take on the genre. Some would say a brave gamble but I’m confident it’s the right decision, and when people see it I’m sure they will say ‘although the old games are clearly brilliant, this new one is even better. So good in fact that I am going to sell all my worldly possessions and give the money to the Banjo team.”
He added, “We aren’t in the business of crushing little boys’ dreams so your multiplayer hopes will be answered. The ‘new direction’ that Banjo is taking should offer a multiplayer experience unique to anything currently available.”
The game is likely to be one of the major Microsoft releses this Christmas, so expect to see a huge amount more on thi before then. Maybe there’ll be a first look at GDC next week in John Schappert’s keynote.
Tue, Feb 12, 2008 | 14:24 GMT
In this interview, Microsoft boss Shane Kim has apparently confirmed that Rare-developed platform update Banjo will be out in time for Christmas this year.
“I’m super-excited about what they’re doing with Banjo,” he said. “I think Banjo is going to be a big hit for us this holiday.”
Virtually nothing is known about the new Banjo game, other than the fact it’s in development at Rare’s super-secret Twycross hideaway in the UK. All we can say is please, please don’t make it mental and massive like the Banjo-Tooie, because it really pissed us off after the first one, which was one of our favourite ever games. Thanks a lot.