Tag Archives: Alan Kertz
Mon, Jan 16, 2012 | 23:29 GMT
Core gameplay designer Alan Kertz has left the Battlefield 3 development team. Fellow designers Gustav Halling and Tim Kjell are among those who remain on board ongoing support for the shooter. Kertz has not detailed his next project, but has reaffirmed the change does not entail a departure form DICE.
Wed, Jan 04, 2012 | 02:10 GMT
Mon, Nov 14, 2011 | 00:26 GMT
DICE plans to do something about the tactical light in Battlefield 3 before any more controllers are snapped in rage.
Thu, Oct 27, 2011 | 03:59 BST
“You’re on crack, there’s been no controls changes since the beta.”
DICE gameplay designer Alan Kertz responds to an unhappy Battlefield 3 gamer’s complaints of post-beta control switcheroo. The developer’s staff have been under siege through social media since the game’s staggered global launch kicked off.
Thu, Oct 13, 2011 | 23:31 BST
A DICE staffer has revealed that Battlefield 3 will indeed use an Online Pass system.
Tue, Sep 06, 2011 | 04:25 BST
Those who feel the need to achieve everything in Battlefield 3 could be looking at a significant investment of time.
Thu, Aug 11, 2011 | 21:05 BST
DICE has updated the Battlefield Blog to chat a bit about weapons in Battlefield 3 and how varied guns will be in order to reflect different play styles.
Sat, Jul 30, 2011 | 14:06 BST
DICE has posted over on the Battlelog blog information pertaining to the game’s new dog tag system, which allows players to choose an initial design based on an in-game stat that will be tracked dynamically in the game.
Sat, Jul 09, 2011 | 14:11 BST
DICE has updated the Battlefield Blog with details on the four classes players can choose from in Battlefield 3.
Sat, May 28, 2011 | 13:38 BST
PWNED has released a behind-the-scenes look Battlefield 3, specifically the Frostbite 2 engine and the Back to Karkland map pack.
Thu, Oct 21, 2010 | 18:23 BST