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Aaron Garbut

GTA 5′s sandbox fidelity closing the gap on linear games, says art director

Grand Theft Auto 5′s world is massive, so naturally there has to be some sort of fidelity let-up when compared to linear corridor games. However, Rockstar North’s art director Aaron Garbut has explained that the company is closing that gap, and he’s also shed light on how the studio approaches the task of organic world-building.

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Aaron Garbut headlines

  • FIFA team checking out FIFA Street features

    Some of FIFA Street’s features are on the FIFA team’s wishlist, and may be cannibalised for the core franchise.

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  • GTA IV's art director chews cud

    Eurogamer’s interviewed GTA IV’s art director, Aaron Garbut here. There’s nothing much newsworthy in there, but it’s jolly interesting all the same. Want to know about lighting and water effects in Liberty City? You’re in luck.

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