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"We wanted to show this wasn’t just a jungle game," says Naughty Dog


In an interview with Edge, Naughty Dog co-president Christophe Balestra said that this time round, the Uncharted: Among Thieves team has something prove in the environment department.

"We wanted a wide range of environments this time," explains Balestra. "We wanted to show this wasn’t just a jungle game."

According to the article, Among Thieves looked anything but:

And, from what we’ve seen, the team has succeeded in this aim: alongside ice caverns and frozen mountainsides, we’re shown a real variety of environments, from lush indoor spaces filled with gold leaf and bright colours, to an opulent train with blood red curtains and swinging brass lights, and a desolate Nepalese monastery clinging to the side of a cliff.

Full interview through the link.

By Mike Bowden

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