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Wasteland 2 beta to get tactical combat improvements

Special attacks and destructible cover to be tweaked in latest round of improvements for Wasteland 2.

Writing on the official Kickstarter page, big Brian Fargo of inXile Entertainment has said the next wave of improvements for the Wasteland 2 beta will be based on player feedback. The beta was released via Steam last month.

"We’re working on significant improvements to combat," said Fargo. "Destructible cover was part of this last update as a first pass with more fine-tuning to come; we will likely add a crouching stance with a variety of tactical applications; we’re going over a lot of the encounter design to more carefully detail tactics-changing factors like ladders or destructible cover; and we’re in the first testing stages to explore adding a special attack system that’ll allow you to invest AP to make specific kinds of attacks based on your weapon types and the skill levels you’ve achieved in those weapons…things like spread shots or steady shots.

"Keep in mind the combat you see in the beta is only the earliest levels in the game, where enemies are more straightforward and do not have the wide variety of special moves, AoE attacks and more advanced AI of later-game enemies. The enemy AI is quite varied as you get into the later stages, once you’ve sufficiently learned the base controls and rules of the experience."

Fargo also highlighted a number of other improvements in development, including: "improving the messaging of the game’s interface and systems significantly; doing several balance passes on everything in the world from economy to combat to the whole character system; overhauling the minimap; fixing font issues; working on the field stripping and weapon modding functionalities; tweaking shotguns so they properly provide spread shots rather than work just as rifles; improving the barter, inventory and character system UIs; fixing pathing; improving the balance and functionality of energy weapons; adding additional satisfying death animations; implementing outfit functionality; adding touches and small scenes to make towns and the world feel more alive and much more."

For more on the development of Wasteland 2, read our interview with Brian Fargo here.

Thanks, RPS.

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Wasteland 2

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