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Wake Up Call: stealthy Unreal Engine 4 FPS could come to other formats after PC launch

Wake up Call is the new stealth-based FPS from Dark Synergy. The developer has expressed its interest in bringing the Unreal Engine 4 game to, “as many platforms as possible," but only after it hits PC first. The team has discussed gameplay, plot and more details in its initial reveal interview.

The game has also been approved on Steam Greenlight.

OnlySP reports that Wake Up Call stars a Special Forces soldier called Kyle Rogesr, who awakens after a 150-year cryosleep to find himself trapped in a buried laboratory. He quickly ends up in middle of a war between the Kalder and Scarred factions.

Dark Synergy's Millan Singh told the site that the game blends stealth and shoot-outs as the player tries to uncover the origins of the facility's collapse, and hopes to deliver great story-telling with significant replay value. He added, “Wake Up Call plays like a linear game, but several choices you make in the game will change the entire mission structure for the rest of the game.

"Choices may manifest in story or gameplay altering decisions that change the large-scale experience, or they may appear in the small choices built into a stealth-action game, such as whether or not you wipe out an enemy squad or sneak around them. Every choice matters. Every choice you make, deliberate or organic, defines Kyle’s in-game personality, altering his dialogue to match your play-style 100% organically with no dialogue wheels to slow the game down.”

Wake up Call play-throughs are coming in at around the 6-8 hour mark, but will hit about 20 hours-plus if you want to see all the mission branches. There are five distinct endings.

On stealth, Singh went on, "Stealth is perhaps the most important aspect to Wake Up Call’s gameplay. It ultimately comes down to a few key principals: AI, organic hiding places, and tactics. Wake Up Call’s AI will be sophisticated enough to accommodate things like hiding in tall foliage and also to detect the player based on sight and sound.

"Additionally, different enemy types will have different abilities when it comes to sniffing out the player. Map design also takes stealth into account by providing hiding spots and shadows for the player which has come to be known as staples in the stealth genre.”

We'll have more on Wake Up Call as it comes, but in the meantime you can check out the game's official site for new details.

Via OXM.

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Dave Cook

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Living in Edinburgh, Scotland. Writing a game called Jettison and a book called Seventh Circle. Loves spicy food.

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