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Visceral: One game a year "is plenty," working on PSN and XBL "offerings"

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Visceral Games GM Nick Earl has said that the studio will only release at least one game a year from now on.

Speaking in a interview with Gama, the exec said:

"What I've learned being general manager of the studio for the past nine years is you can overload a studio, and conversely, you can do extremely well financially, and at the end of the day, we need to be able to do that to continue to attract investment and be able to do the sort of creative endeavors we want.

"I know it sounds kind of trite, but we really believe that. We've really taken that on board here. What we put out, we want to put out at the absolute highest quality mark. We don't need to do three of those a year. One is plenty, if we continue to drive that kind of quality here."

He also said to expect PSN and Xbox Live "offerings" from the developer this year.

"Just like the packaged goods space and the big AAA space, it comes down to quality and innovation and being able to bring something that's interesting to the gamer," he said.

"But yes, absolutely. I think we'll have some interesting offerings over this year and next that show our confidence in the space."

The news may go hand-in-hand with recent rumours that on-rails shooter Dead Space: Extraction and Planet Cracker, a strategy title in the DS world, would be coming to PSN and XBLA.

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Johnny Cullen

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Johnny has experience at a wide range of games media outlets, having written for Eurogamer, Play Magazine, PC Gamer, GameDaily, and more. He worked at VG247 pumping out news at an astonishing rate for several years. More recently, he founded the games website PlayDiaries.

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