playstation3
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Yaiba: Ninja Gaiden Z Xbox 360 Review: The Anti-Ryu
A clumsy splatterfest, Ninja Gaiden Z is the diametric opposite of the series proper.
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How Hotline Miami is Like BDSM
Eurogamer's Ed Smith explores the strange, cruel world of Dennaton's brutally violent hit, recently released for PS3 and Vita.
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Shooting Cars: The Art of Gran Turismo 6 Photography
Eurogamer's Tony Coles outlines how to become the Cartier-Bresson of the virtual automotive world.
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Nier: Underappreciated Classic of the Outgoing Generation
On the eve of E3 2014, the first in which we're well and truly "next-gen," Pete looks back on an underappreciated gem from Gen7 and ponders whether we'll ever see its like again.
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All's Fair in Love and Super Robot Wars
Eurogamer's Ollie Barder dissects the history of one of Japan's most enduring mecha series.
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JPgamer: How Gust Made Me a Fan of Crafting
In this week's JPgamer, Pete looks at the work of Japanese developer Gust, and explores the company's curious emphasis on crafting.
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How Watch Dogs' Multiplayer Liberates Ubisoft's Open World
Eurogamer's Tom Phillips furnishes us with new impressions and new details on Ubisoft Montreal's upcoming blockbuster.
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What Are The Best PS3 Games Ever?
There are stacks of sensational PS3 games, but which are the best of the best? Here are our personal picks - and not all of them are the critically-acclaimed smash-hits you might expect.
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Craig Sullivan's Need for Speed
Eurogamer's Martin Robinson talks to the former Criterion creative director on the challenge of Rivals and the series' annualization.
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Kazunori's War: The World of Gran Turismo's Creator
Eurogamer's Martin Robinson investigates how Polyphony's Kazunori Yamauchi came to define driving.
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XCOM: Enemy Within PC Review: Same Game, More Pain
Bob Mackey checks out the new expansion to the perfect digital board game.
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The Witch and the Hundred Knight PS3 Review: Don't Call Her "Metallica"
Nippon Ichi's latest is something of a departure from its usual fare. Can the legendary power of the Hundred Knight calm the troubled soul of Metallia, the universe's most pissed-off witch?
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Dark Souls 2 Guide: The Doors of Pharros and How to Defeat the Royal Rat Authority
We tell you how to use the Pharros' Lockstones you've been collecting, and how to fell your next opponent: the Royal Rat Authority.
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Metal Gear Solid: Ground Zeroes PS4 Review: Bring on the Main Course
Despite a strong mission and fun open-ended design, Ground Zeroes doesn't offer quite enough to justify a standalone release. Kat Bailey spends some time with the new prologue to Metal Gear Solid V.
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South Park: The Stick of Truth PC Review: Put On Your Robe and Wizard Hat
Obsidian's latest is a 15-hour episode of South Park. That probably tells many of you everything you need to know about this game.
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Adventure Time: Explore the Dungeon Because I DON'T KNOW Wii U Review
Much as the title would suggest, we find ourselves feeling a little uncertain about the merits of this eccentric but repetitive Gauntlet-alike.
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What the Delay has Done for Rayman Legends
Eurogamer's Tom Phillips explores how Ubisoft Montpellier has used the extra six months to build a better game.
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The Story Behind Japan Studio's Most Personal Project
Eurogamer's Martin Robinson takes a look inside the family theater of Puppeteer.
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Have Traditional MMOs Had Their Time?
Eurogamer's Robert Purchese ponders what the rise of MOBAs and shared-world shooters means for the "traditional" MMORPG in 2013.
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I Shall Give You Endless Earth: An Ar Tonelico Retrospective
JRPG developer Gust may be best-known for its Atelier series, but as Pete discovers, its other franchise Ar Tonelico is well worth exploring too.
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2013 in Review: In The Last of Us, No Death is Meaningless
Naughty Dog's The Last of Us is that rare thing in video games: an experience that gets us to think about the reasons behind all the inevitable violence.
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How GTAIV Changed the Way We Look at Games
Richard Leadbetter from Gamer Network's Digital Foundry gets technical.
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Savoring the Realm: Sightseeing in Eorzea
Final Fantasy XIV's latest patch introduces the Sightseeing Log, an interesting means of celebrating the game's worldbuilding.
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Loud Soft: In Praise of Austin Wintory's Dynamic Monaco Soundtrack
Eurogamer's Chris Donlan shows his appreciation for Wintory's vaudeville violence.
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It's Time to Admit Final Fantasy XIII Wasn't Actually That Bad
A series that was once the defining name in RPGs is now often the target of scorn. Why?
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Final Fantasy XIV Guide: Surviving the Crystal Tower
The 24-player Labyrinth of the Ancients is one of the most popular new dungeons in FFXIV's 2.1 patch. Here's how to make it through safely.
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JPgamer: Victory, After a Hundred Hours
Some eight months after its original release -- and 112 hours of gameplay later -- Gamindustri is safe once again. Pete shares some final thoughts on Hyperdimension Neptunia Victory.
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Dark Souls II: The Difficult Second Game
Eurogamer's Simon Parkin sits down for a fireside chat with director Yui Tanimura.
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Namco's Great Free-to-Play Gamble
Eurogamer's Simon Parkin explores how Tekken, Soul Calibur and Ace Combat work to repair the image of a business model.
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Lightning Returns PS3 Review: Not the Future of Final Fantasy, Just an Intriguingly Weird Present
The Final Fantasy XIII saga continues to be tremendously polarizing and occasionally somewhat baffling. But on the other hand, this final entry plays better than ever.
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Final Fantasy XIV Guide: The "Lightning Strikes" Event
Want to know how to meet Lightning in Square Enix's sprawling MMO? Read on.
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2013 in Review: Final Fantasy XIV: The Game of the Year No-One's Talking About
What was your own personal game of the year? Pete makes the case for Square Enix's spectacular rebooted MMORPG, and the best Final Fantasy for years.
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How Final Fantasy XIV Cost Me a Good Night's Sleep
Where do you go after you save A Realm Reborn from the Empire's evil machinations? Pete checks out the end of Final Fantasy XIV's road to the level cap, and where Eorzea's heroes go from there.
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AquaPazza PS3 Review: Battling with the Power of Moe
Atlus brings us a fighting game based on a series of visual novels from Aquaplus' Leaf label, in the process creating possibly the most specialized, niche game of all time. Is it a dream match or a fighting game nightmare?
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Kingdom Hearts 1.5 ReMIX Review
The years have not been kind to Sora and his friends. Dustin Quillen checks out the PS3 remake of the first Kingdom Hearts game and ponders what it takes for a game to be a true classic.
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Pac-Man Championship Edition DX+ Review
Pac-Man's back... again, and this time on PC. Has he still got the old addictive magic?
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Two Things GTA V Does Really Well
GTA V has attracted its fair share of criticism since launch, but what are its positive qualities?
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Tomb Raider Definitive Edition PS4 & Xbox One Review: Challenging The PC
The new version of Tomb Raider isn't worth a double-dip, but it stands far ahead what has come before.
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Ultra Street Fighter IV PS3 Review: Let's Play One More Round
Capcom updates the Street Fighter IV series with a new entry, new characters, and new modes. Is it enough to keep fans entertained and bring lapsed players back?
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Street Fighter 4: Anniversary Edition
Eurogamer contributor Matt Edwards looks back at five years of one of the fighting genre's greats with Ono, Killian and the SF4 community.