The Shazam! effect: how games ease you out of incompetence
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Harvey Smith wants Dishonored to become a pen and paper RPG
Dishonored 2 is "probably 12-20" hours long
Dishonored dev: single-player games still have an audience
Dishonored's Harvey Smith discusses his career, regret over Deus Ex Invisble War
Dishonored designer ambivalent regarding a sequel
Dishonored dev: 'Gamer fatigue leads to lack of new ideas'
Dishonored dev feels players are "hungry" for non-linear games
Dishonored dev not interested in shooters that "play themselves"
Dishonored’s protagonist has no back-story
Dishonored to do right by its multiple platforms
Arkane "open" to Dishonored sequels, "other things"
Dishonored dev champions player choice for "authored" feeling
Dishonored allows pure stealth, no-kill approach
Arkane: FPS games like Dishonored were at one time a hard sell to publishers
Deus Hex: Arkane's Smith and Colantonio on Dishonored
Arkane not interested in limiting player choice in Dishonored
Arkane: We were more "dependent" than "independent"
Harvey Smith to keynote Austin GDC