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Top Japanese devs go crazy for 3DS - quotes of death


Some of the biggest name names in Japanese games development have gone on the record about how 3DS is a "perfect example," according to Capcom's Keiji Inafune, of the "three things videogames need to be successful."

Here's the lot, all taken from the next issue of Famitsu. Sounds as though 3DS is going to be a 'bit popular' with the Japanese development community:

  • Atsushi Inaba (Bayonetta, MadWorld) "I'm being struck with the intense desire to make something on it. It's the same sort of excitement I had when I first saw the Wii and DS in Nintendo's office, but now it's at a whole new level. This may the first time in the industry where the terms 'next generation' and 'personal dream' were so appropriate. I'd gladly throw away everything else for a shot at touching the 3DS."
  • Keiji Inafune (Mega-Man, Dead Rising) "Video games need three things to be successful: a concept, a technology platform, and good marketing. The Nintendo 3DS is a perfect example of those three things bundled into one."
  • Hideki Kamiya (Okami, Bayonetta) "3D on a large screen has an impact on you and gets you that much closer to the game or movie you're watching, but 3D on the 3DS's smaller screen is interesting in its own right. Instead of feeling like you're 'really there,' you feel like it's 'really in the palm of your hand,' so to speak. Having these dynamic home 3D titles is great and all, but personally, I want to take a different approach and make games that take advantage of what a 3D portable has to offer."
  • Hiroyuki Kobayashi (Resident Evil 5, Devil May Cry) "Our own Resident Evil was shown on the show floor and was well received, but when I saw Metal Gear, I felt the new potential of the 3DS. I'd like to make something."
  • Hideo Kojima (Metal Gear, Metal Gear Solid) "I wear glasses, so I'm happy that 3D glasses are not needed. I directed the E3 demo. It was based off Metal Gear Solid 3 Snake Eater, but the backgrounds and character modeling were all redone in high polygon. It's not finalized, but we're thinking about CO-OPs and other things — elements fitting of a 3D and portable game machine."
  • Toshihiro Nagoshi (Super Monkey Ball, Yakuza) "Nintendo has been re-examining the concept of game consoles as 'toys' ever since the Wii, and I think the 3DS is the final result of those efforts. If you believe that gamers will demand more social features and immersiveness in their portable single-player or multiplayer experiences, then Nintendo certainly has that covered with the 3DS's Wi-Fi and 3D features. There's a lot of ideas I'd like to work with."
  • Yoshinori Ono (Street Fighter IV, Super Street Fighter IV) "We'd like to put in some ideas that make effective use of the portability."
  • Goichi Suda (No More Heroes, Killer 7) "It really makes me feel the speed at which the history of video games is unfolding — like, 'We've really made it this far, huh?' You have a living, breathing world you can touch right in your hands. I think we've finally gone from an era of constructing virtual worlds from pixels to one where the world is truly, honestly there. If I had to sum up the sort of game I'd like to make, I would simply call it 'the next game,' because the 3DS marks the arrival of the 'next platform.'"
  • Shu Takami (Phoenix Wright, Ghost Trick) "As a creator, I feel that a new challenge has started... I'd like to show a mystery in a 3D space."

3DS will release worldwide before the end of March next year.

Via 1UP, Andriasang and Kotaku.

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