The Elder Scrolls Online developer Zenimax Online Studios is keen to move its MMO away from traditional grinding and repetitive actions.
Speaking with fans over on theMMORPG.com forum, creative director Paul Sage said, "I don't know that I agree with your assessment about it being a grind, because I enjoyed the hell out of Skyrim crafting.
"That said, we are doing things to not make it a grind, by which I mean not repetitive activity with little degrees of success, but understand some people define 'grind' very differently. A lot of people like low-key activities they can do while they socialize in the game. We want to make sure to have those in the game as well."
What do you define as a laborious grind in MMOs and what could be done to address the issue in The Elder Scrolls Online? Let us know what you think below.