Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

The Dota 2 prize pool train cannot be stopped

Dota 2's International prize pool is well on its way to hitting Valve's $6 million stretch goal.

dota_2_the_international

Dota 2's world championship event, The International was one of the most lucrative eSports tournaments in the world when it debuted at gamescom 2011 with a prize pool of $1.6 million.

Competitor League of Legends upped its own record-setting prize pools in response, but Valve hit on the clever idea of having players and fans partially crowdfund The International by passing on 25% of the cost of the Compendium. Now, the International has the largest pot of any single-game tournament eSports event.

Following on from the success of last year's scheme, this year's Compendium - a $10 virtual pass to the event packed with goodies - has sold even more quickly. When I checked on the progress of the prize pool earlier today, I saw it had passed $5 million this weekend. In the few hours since then it's already moved so far towards $6 million that I had to highlight it again.

At time of writing, sales of the Compendium had so far raised $5,771,615 for the prize pool. At $2.50 per purchase, that's $2,308,646 sales. That's right. Over 2.3 million people have coughed up $10 to watch a MOBA tournament through Valve's integrated Dota 2 client, and score a few cool bonuses for their own play.

Valve only set stretch goals up to $6 million, but at this rate it seems likely it's going to have to come up with a few more. It'd be really interesting to find out at what point the company will break even on the substantial costs of running, broadcasting and otherwise supporting the International. Do you think Valve expected this much interest right off the bat...?

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Dota 2

PC, Mac

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
Comments