Wright Bagwell
Visceral: Dead Space’s Issac an “everyday guy”
Visceral creative director Wright Bagwell has told IG that when creating Issac Clarke for Dead Space, it wanted him to be an “everyday guy.”
Wright Bagwell headlines
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"Game designers need to become more effective storytellers," says Visceral's Bagwell
Wright Bagwell, creative director at Visceral, believes that one of the biggest problems currently facing game development, is the lack of effective storytelling.