Steve Papoutsis • Page 2

  • Dead Space 2: Visceral wants to make sure fans are "happy" with sequel

    Visceral’s Steve Papoutsis has told VG247 that the development team has listened very closely to feedback from fans and focus testing, and used all the information obtained to balance both the action and the atmosphere in Dead Space 2.

  • Papoutsis: Dead Space 2 is not a "run-and-gun" game

    Dead Space 2’s executive producer, Steve Paptousis, has told VG247 that those thinking the extra element of action added to the sequel means that it’s going to be a run-an-gun game, are wrong.

  • Interview: Dead Space 2's Steve Papoutsis

    Visceral Games’ Steve Papoutsis was in London this week, showing the press the progress the team’s made on Dead Space 2. VG247 sent Joe Anderson over to have a look at it, armed with a Pulse Rifle, and had him corner the executive producer and ask him loads of questions regarding the sequel for you. Happily, […]

  • Dead Space 2 will be released "when it's ready," says Visceral

    Visceral Games has told CVG that it won’t rush the development of Dead Space 2. Oh no. It’ll be released “when it’s ready”.

  • No plans for Dead Space Wii DLC

    Dead Space: Extraction executive producer, Steve Papoutsis, told VG247 that the team will not be taking advantage of the Wii SDHC storage solution meaning, that no downloadbale content is planned for the game. “I don’t think we have any plans for that right now,” said Papoutsis. “It’s interesting but no.” Papoutsis has also told us […]

  • Dead Space violence won't be "watered down" for Wii

    Worried Dead Space: Extraction’s violence will be diluted for Wii? Fret no more. It isn’t. “We’re definitely not planning to water it down at all for the Wii, but again, we’re not going to add in shock value just to have that,” the game’s exec producer, Steve Papoutsis, told VG247 in London last week. “First […]

  • GTA: Chinatown Wars struggled "because of what people are looking to buy," says Dead Space dev

    Dead Space: Extraction exec producer Steve Papoutsis has pinned MadWorld and GTA: Chinatown Wars’ lacklustre reception on Wii and DS down to general unsuitability. “I think that’s happening because of what people are looking to buy, I guess,” he told VG247 when asked if he was disconcerted by Sega’s struggle in Wii’s core space and […]

  • EA: Dead Space for Wii was a "no-brainer"

    EA’s Steve Papoutsis has told Eurogamer that a Wii Dead Space game was a dead cert. “Doing a Dead Space game for the Nintendo Wii was a no-brainer,” he said. “It’s a great system that has helped evolve video games. The motion controls the system offers provide developers with an all new tool box to […]

  • EA Redwood bossman talks more Dead Space: Extraction

    A new interview dishing about Dead Space: Extraction has gone up over on IGN, and Steve Papoutsis says that fans worried over the “on-rails” aspect should not be skeptical. Man’s been everywhere lately. “I would tell the Skeptics [sic] that our team is passionate about innovation. Extraction is going to include all of the mechanics […]

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