Stephane Roy

Thief: Xbox One version isn’t just about “pushing more polygons”, says dev

Thief is heading to current and next-gen formats, suggesting there will be some sort of technical difference between versions. However, producer at Eidos Montreal Stephane Roy has cautioned that the Xbox One build isn’t just about adding more polygons into the mix.

7 years ago

Stephane Roy headlines

  • Thief development team had hurdles to overcome when designing its combat

    Thief’s senior producer Stephane Roy has told OPM that combat in the game was a challenge for the team at Eidos Montréal.

    7 years ago
  • Thief on PC won't be "a copy of the console version"

    Eidos Montreal’s Stephane Roy has said the PC version of Thief is “extremely important,” and it won’t just be a port of the console version. Speaking with Strategy Informer, Roy said playing Thief with a keyboard and mouse “is different,” than playing with a controller, so it must develop the proper support. “Making the PC […]

    7 years ago