Rob Pardo • Page 2

  • Pardo: A Blizzard console game could "dominate"

    Blizzard design boss Rob Pardo has said that should the company ever decide to enter the console space, he’d be looking at the same sort of leadership Blizzard games have achieved on PC. ” If we wanted to make a good console game, I’d hope that we could dominate there too,” he said, speaking at […]

  • Blizzard's Pardo: LAN will be a "great footnote in our history"

    LAN in future Blizzard games? Really not. Blizzard boss Rob Pardo’s given a very solid indication that offline networking for the hoi polloi in the firm’s games is no more. “I think LAN will be a great footnote in our history, just like DOS was,” said the exec, speaking at a StarCraft II single-player press […]

  • Blizzard game add-on take-up "well above" 50%, says Pardo

    “Well over” half of World of Warcraft, StarCraft and Warcraft III players buy add-ons for the games, Blizzard design boss Rob Pardo has told VG247. “I don’t know the numbers off the top of my head, but I know that back when you look at Brood War and Frozen Throne, we had well above 50 […]

  • Blizzard's Pardo: Natal may struggle with "spatial recognition"

    Blizzard design boss Rob Pardo’s claimed Microsoft motion-sensing unit Project Natal might not be the wonder-box the 360-maker would have us believe. “I’ve got to play with Natal a little bit, and it seems like the difficulty with it is still spatial recognition with moving your hands and doing things,” said the exec, speaking at […]

  • WoW held up StarCraft II for a year

    Blizzard boss Rob Pardo’s told EG that work on World of Warcraft is to blame for the fact StarCraft II’s taken so long to finish. StarCraft II dev started in 2003, but Blizzard didn’t even announce the game until 2007. Apparently Blizzard’s had a playable version of the game since late 2005. “One of the […]

  • Pads biggest hurdle for console MMOs, says Pardo

    Console MMOs clearly aren’t easy. Which is probably why there are hardly any of them. Why? Blizzard’s Rob Pardo reckons the main culprit’s the pad. “I’d say challenge number one is the input device,” he told IndustryGamers. “So if you’re going to port a game like WoW how does that work? Do you ship a […]

  • Blizzard in talks for Xbox 720? "We aren't," says rep

    Blizzard’s flattened a GI report from GDC, which claimed that Rob Pardo said the firm’s in talk with Microsoft regarding the next Xbox. He didn’t say anything of the sort, apparently. “In the Lunch with Luminaries discussion, Rob said that Microsoft occasionally bounces ideas off of us, with no specific reference to any possible future […]

  • GDC: Microsoft discusses next Xbox with Blizzard

    Blizzard’s Rob Pardo has said that the company has been in talks with Microsoft about Xbox 360’s successor, Eurogamer writes. Although no quote is given, Pardo reportedly said that Blizzard is actively in discussions with the Redmond giant whilst at the Luminaries Lunch at GDC yesterday. The piece goes on to say that other developers […]

  • GDC: VG247 liveblog from the Luminaries Lunch!

    We’re about to go live with coverage from David Perry’s Luminaries Lunch, this year featuring Will Wright, Warren Spector, Nolan Bushnell, Rob Pardo and, the man himself “Big” Dave Perry. The session is the biggest of the big guns waxing lyrical on dev issues. You may well be in for some surprises, so keep those […]

  • GDC: Luminaries Lunch liveblog at 1.00pm PST, featuring Will Wright and Warren Spector

    The Iwata keynote may be over, but don’t you dare touch that dial. We’ll be liveblogging the Luminaries Lunch at 1pm PST today, and the line-up’s stellar. Will Wright, Warren Spector, Nolan Bushnell, Rob Pardo and David Perry will all be on the panel: you’re guaranteed to get some monster quotes. That’s 1.00pm PST, 8.00pm […]

  • GDC 2009: Wright, Harrison and Pardo confirmed for Perry's Luminaries Lunch

    It’s so on. VG247 has learned this morning that Will Wright, Warren Spector, Neil Young, Rob Pardo and Phil Harrison are all confirmed for Dave Perry’s Luminaries Lunch at GDC next month. The chat takes place on March 25 at 1.00pm PST. The inaugural event at last year’s GDC bore witness to some spectacular quotes […]

  • Pardo - Piracy "hurting" single-player games

    Blizzard boss Rob Pardo’s claimed in a PC Gamer interview that single-player-heavy games are the most susceptible to piracy. “For many companies, the most compelling part of their product is the single player, or the only part of the product is the single player,” he said. “At that point, they’re forced to use some sort […]

  • Financials woes won't harm games, says Blizzard

    Speaking to MTV, Blizzard design boss Rob Pardo has echoed the sentiments of many of late, saying that the current global financial situation is unlikely to harm the games industry in general. “Historically for us, the game industry hasn’t been affected by recessions like a lot of other businesses,” he said. “I think the reason […]

  • Blizzard "sure" to have a Diablo III beta

    Blizzard design boss Rob Pardo, speaking to Joystiq, has said that a Diablo III beta is likely, although it doesn’t sound like anyone else is going to get to play the demo shown last week at BlizzCon in California. “I’m sure it will have a beta at some point,” said the exec. “I think this […]

  • Blizzard boss: Diablo III "still fairly early in development"

    Blizzard’s boss Rob Pardo has said that although Diablo III looks very polished and possibly nearing a release, the RPG is still a way off. “I don’t know how far out it is, but it’s still fairly early in development,” Pardo told Wired when asked as to a potential release date. “I think when people […]

  • Blizzard on Battle.Net: We'll never block "the full game experience" with charges

    Speaking to Joystiq, Blizzard’s Rob Pardo has clarified comments made at BlizzCon over the weekend about seeking to “monetize” the new version of Battle.Net, assuring that charges will only be made for optional extras, and never for core game elements. “With Battle.Net we’re definitely looking at possible different features that we might be able to […]

  • Blizzard's "money hats" mean PC gaming isn't dead, says Newell

    Speaking to Develop, Valve boss Gabe Newell has said the success of Blizzard’s titles means PC gaming is alive and kicking. “I mean, go ask Rob Pardo if PC gaming is dead – if he can take the time out from making money hats, I’m sure he’ll give you a really eloquent explanation of why […]

  • Blizzard has fourth, unannounced game in the works, says Pardo

    In this video interview from the Blizzard Worldwide Invitational last weekend, company boss Rob Pardo confirms that the firm has one more unannounced game in development. “There is still one unknown project,” he said. “We have another development team.” The game is thought to be another MMO, and Blizzard has confirmed it’s not related to […]

  • Blizzard Worldwide Invitational: Link avalanche

    There’s no point breaking this into parts. Here’s everything we can find from yesterday’s epic Blizzard III reveal at the Blizzard Worldwide Invitational in Paris, and all the stuff that happened afterwards on StarCraft II and Wrath of the Lich King. Going outside’s for losers, anyway. For all our news on Diablo III from the […]

  • Blizzard’s Rob Pardo: Why MMOs don’t work on consoles

    Before you scoff at Pardo’s message, actually read it. It’s a quickie. “Lack of hard drive space, and difficulty in certifying patches. Basically just that… Another problem is that [console manufacturers] want a piece of the subscription,” he noted at Paris GDC this week. Of course, as Massively mentions, these roadblocks haven’t stopped other MMO […]

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