Reckoning • Page 2
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Reckoning contains online pass locking House of Valor questline
Despite being a single-player game, EA has tossed an online pass code into the packaging of Kingdoms of Amalur: Reckoning. According to the insert included with review copies of the game, players are locked out of seven faction quests in the RPG called the “House of Valor” until they enter the code included with the […]
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Big Huge Games didn't "set out to do something deliberately" familiar with Reckoning
Ian Frazier, lead designer on Kingdoms of Amalur: Reckoning, has said each designer working on the game brought various ideas to the table in terms of development in order to create an IP Big Huge Games hopes will be redefine combat for the RPG genre.
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Quick Quotes: Rolston on how some RPGs are "slow-paced, abstract, and awkward"
“Despite the fact that RPGs have made such deep and passionate inroads into the mainstream market, I still feel they are slow-paced, abstract, and awkward. Reckoning reflects my hunger for a faster pace of action and combat drama, and a desire for simpler, easier-to-use interfaces. RPGs are naturally the deepest, longest, and most complicated kinds […]
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Latest Kingdoms of Amalur: Reckoning dev diary delves into the RPG's art and lore
38 Studios has released a new developer diary for Kingdoms if Amalur: Reckoning, featuring Tim Coman and Sean Murray explaining how the game’s deep lore and a signature style make it stand out from other RPGs. The demo for the game is out now on PC, PS3 and Xbox 360, in case you haven’t tried […]
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15 mins from Kingdoms of Amalur: Reckoning 360 demo
38 Studios and Big Huge Games have released the demo for Kingdoms of Amalur: Reckoning on Xbox Live. Currently available for Gold members, the game provides you with a taste of the RPG created by he New York Times bestselling author RA Salvatore, Spawn creator Todd McFarlane, and Ken Rolston, lead designer on Morrwind and […]
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Quick quotes: Reckoning's action-RPG "message" was difficult to convey to the public
“I’ve never experienced a game like it before, and that’s been the difficulty of talking about this game. It’s an RPG with good combat, and people have a hard time figuring out what that means in their own heads, because there’s no example of it, really. Now we’re in this age where we have all […]
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New video illustrates Mass Effect 3-Reckoning demo crossover
We’ve already told you about the upcoming double-act that is Mass Effect 3 and Kingdoms of Amalur: Reckoning – play the demo of one game to receive unlockable items in the other?In case you’re not so familiar with the deal, EA has thoughtfully sent over a new trailer to explain what’s what.
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Cross-demo promotion announced for Mass Effect 3 and Kingdoms of Amalur: Reckoning
Playing the upcoming demos for Kingdoms of Amalur: Reckoning and Mass Effect 3 will unlock special “inspired” items for both games, all of which were designed by Reckoning artist Todd McFarlane.
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Video for Kingdoms of Amalur: Reckoning demonstrates hero hobbies
38 Studios has released a new video for Kingdoms of Amalur: Reckoning, showing off the various crafting options in the game. Crafting skills shown include blacksmithing, sage crafting, and alchemy. It also delves into how to develop the mercantile skill in order to negotiate pricing with various merchants across the game’s landscape. Players will also […]
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Coming Soon to XBL: Gears 3, GTA IV discounts, Asura's Wrath and Reckoning demos
Major Nelson has posted a look at upcoming content for the Xbox Live Marketplace, kicking off today with a demo for Capcom’s Asura’s Wrath, available now for Gold members. A demo for Kingdoms of Amalur: Reckoning will also be made available next week on January 17.
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Latest Inside Reckoning dev diary takes a look combat and the art of Kingdoms of Amalur
Big Huge Games has posted a new developer diary for its Inside Reckoning series on the creation of Kingdoms of Amalur: Reckoning. In it, lead combat designer Joe Quadara, animator Chris Cox, and lead animator Young Vo discuss the game’s hand-crafted animations, the various combo chains, abilities, hierarchy, and other lovely nuggets relating to combat. […]
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Kingdoms of Amalur: Reckoning limited editions will run you $80-$275
EA has announced limited editions from 38 Studios and Big Huge Games’ RPG, Kingdoms of Amalur: Reckoning.
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Rolston: RPGs reaching a boon period, still a market for structurally sound high fantasy epics
Ken Rolston, lead game designer at Big Huge Games, has said he feels RPGs are reaching “a boon period”, but because there’s still plenty of variety on the market at the moment, the genre isn’t tired just yet.
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Quick Quotes: Ken Rolston says he's still confident in the single-player market
“I think what a single-player game is, it is a tailored experience for the single-player, and there may be publishers who are rightly aware that if you had more multiplayer stuff in it, they would have some virtues, but I know that the single-player game experience is the one that we can best tailor to […]
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Kingdoms of Amalur: Reckoning video tutors you on combat and fighting styles
A new combat video for Kingdoms of Amalur: Reckoning has been released, and it provides more information on different fighting styles and combat modes in the RPG. Kingdoms of Amalur is due on PC, PlayStation 3 and Xbox 360 in February 2012. Watch the video below, courtesy of Gamespot.
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Amalur's world map shows an immersive fantasy world
38 Studios has opened up a website which gives you a more in-depth look at the world of Amalur, which is the setting for its Project Copernicus MMO and the single-player RPG, Kingdoms of Amalur: Reckoning.
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Big Huge Games team talks narrative design in new Inside Reckoning video series
Big Huge Games has kicked off a new video series called Inside Reckoning, and its inaugural episode focuses on the Narrative Design for Kingdoms of Amalur. In the video, narrative team members Erik J. Caponi, Andrew Auseon and Tom Murphy discuss the world of Amalur, and how much impact R. A. Salvatore’s story had on […]
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Kingdoms of Amalur: Reckoning gets a story trailer
38 Studios has released a story trailer for Kingdoms of Amalur: Reckoning. You can watch it below. Called “A Hero’s Guide to Amalur”, it gives you an idea of what is going on in the game. Kingdoms of Amalur: Reckoning lands on February 7 in North America and on February 10 in Europe on PC, […]
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Pre-order bonuses announced for Kingdoms of Amalur: Reckoning
EA and 38 Studios have announced pre-order bonuses for Kingdoms of Amalur: Reckoning.
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Watch this 22 minute walkthrough for Kingdoms of Amalur: Reckoning
Those looking forward to Kingdoms of Amalur: Reckoning and have 22 minutes to spare, may wish to check out the walkthrough posted below, courtesy of IGN. The RPG, a joint labor of love between indystry vets Todd McFarlane and Ken Rolston along with fantasy novelist RA Salvatore hits shelves on February 7 for PC, PS3, […]
Reckoning latest
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Latest Inside Reckoning dev diary takes a look combat and the art of Kingdoms of Amalur
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Kingdoms of Amalur: Reckoning limited editions will run you $80-$275
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Rolston: RPGs reaching a boon period, still a market for structurally sound high fantasy epics
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Quick Quotes: Ken Rolston says he’s still confident in the single-player market
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Kingdoms of Amalur: Reckoning video tutors you on combat and fighting styles
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Big Huge Games team talks narrative design in new Inside Reckoning video series
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Pre-order bonuses announced for Kingdoms of Amalur: Reckoning
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Watch this 22 minute walkthrough for Kingdoms of Amalur: Reckoning
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Kingdoms of Amalur: Reckoning may be released in February, says McFarlane
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Quick Shots – Kingdoms of Amalur: Reckoning screens bring the colour
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Kingdoms of Amalur: Reckoning gets its first gameplay trailer