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Half-Life 2, Portal, Left 4 Dead writer working on new “first-person network shooter”
Left 4 Dead writer Chet Faliszek has confirmed that his new studio, Stray Bombay, is working on a co-op first-person shooter.
Reboot-develop-blue headlines
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Next-gen could make it easier for AI programmers to create more complex games
The crowd NPCs in Final Fantasy 15 are dumb. They sit and talk, they share food together, and they find any perch in the environment to rest, but they are brainless. Literally.
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Housemarque admits Stormdivers battle royale game "unlikely" to be a success
Resogun and Nex Machina developer Housemarque has admitted Stormdivers – its multiplayer battle royale game currently in beta testing – isn’t likely to be a hit.
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“I wouldn’t work with senior management” at Obsidian ever again, says Chris Avellone
Chris Avellone, previously co-founder and creative director at Obsidian, split from the company in 2015 and has been vocally critical of the executives ever since.
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Amy Hennig thought EA's "single-player story" tweet for Star Wars Jedi: Fallen Order was "odd"
Amy Hennig is happy for Respawn, but she thought EA’s now infamous tweet on Star Wars Jedi: Fallen Order was a bit strange.
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Obsidian’s Aliens: Crucible RPG would have been like a “more terrifying” Mass Effect
During development for Alpha Protocol, work also began on Aliens: Crucible, a cancelled RPG from developer Obsidian.
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Obsidian’s Star Wars: Knights of the Old Republic 3 was about battling ancient, monstrous Sith lords
Once work wrapped on KoTOR 2, Obsidian was ready to make a third game in the acclaimed RPG series. Unfortunately, it never came to pass, but here’s what was planned, according to one of the writers.
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Developers need to master real-time streaming before Hollywood "puts a stink" on games, warns Hennig
Uncharted creative director Amy Hennig has said that if real-time streaming of video games is the next revolution in the business, the industry needs to redefine the hobby to reach new, wider audiences.
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Watch Amy Hennig's Reboot Develop talk livestreamed here
Amy Hennig, lead writer on Visceral’s Star Wars game, creative director on the Uncharted Series and director of the classic Soul Reaver games will speak openly about her career and work at Reboot Develop today.
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Star Wars Jedi: Fallen Order has a big focus on story, and six narrative designers
At Reboot Develop, a games industry event in Dubrovnik, we got a chance to chat to omnipresent RPG writer Chris Avellone, during which we did our best to force trick him into revealing all of Star Wars Jedi: Fallen Order’s secrets.
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Blizzard won't let negative fans influence its stories
Despite the loud voices, Blizzard has said that it doesn’t allow negative feedback from fans to influence any aspects of the stories it tells through its games.
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Guerrilla Games co-founder tells the story of how he and Kojima arrived at the name Decima for the studio's engine
During an interview at Reboot Develop today, Guerrilla Games co-founder Hermen Hulst talked a little bit about how the collaboration with Kojima Productions on Death Stranding came to be.
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Patrice Désilets Q&A - how Ancestors shares a lineage with Assassin’s Creed
Patrice Désilets is best known for helping to create the Assassin’s Creed series. He’s now starting a new chapter with Ancestors: The Humankind Odyssey – but it has at least a little in common with his most famous work.
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"We're going to try and fail and try again," says CCP after shelving another shooter
EVE Online creator CCP has said that it will continue to try to create good EVE Online spin-off games despite previous failures.
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Frostpunk coming to PS4, Xbox One this summer, will be "balanced" for consoles
City-building survival game Frostpunk is getting a PS4 and Xbox One release this summer.
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Ancestors: The Humankind Odyssey is 40-50 hours long and has a game-ending failstate
The next game from Assassin’s Creed creator Patrice Desilets is out later this year, and while it shares some DNA with his popular historic series, it’s also a departure in many ways.
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Assassin’s Creed creator Patrice Desilets will make Amsterdam 1666, but he’ll start from scratch
Amsterdam 1666 has a strange history, originally starting as a Patrice Desilets game under the THQ Montreal label before getting snapped up by Ubisoft when THQ went defunct. Desilets had to fight for ownership of his creation, eventually winning the IP rights for the game in 2016.
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Alan Wake and Wolfenstein 2 composers worked on Control
Control will have some rather nice music from the sound of things.
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Reboot-develop-blue latest
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Half-Life 2, Portal, Left 4 Dead writer working on new “first-person network shooter”
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Next-gen could make it easier for AI programmers to create more complex games
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“I spent my everything. I broke.” – Tetsuya Mizuguchi on burnout and creating the “new-wow”
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Housemarque admits Stormdivers battle royale game “unlikely” to be a success
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“I wouldn’t work with senior management” at Obsidian ever again, says Chris Avellone
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Amy Hennig thought EA’s “single-player story” tweet for Star Wars Jedi: Fallen Order was “odd”
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Obsidian’s Aliens: Crucible RPG would have been like a “more terrifying” Mass Effect
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Obsidian’s Star Wars: Knights of the Old Republic 3 was about battling ancient, monstrous Sith lords
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Developers need to master real-time streaming before Hollywood “puts a stink” on games, warns Hennig
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Star Wars Jedi: Fallen Order has a big focus on story, and six narrative designers
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Patrice Désilets Q&A – how Ancestors shares a lineage with Assassin’s Creed
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“We’re going to try and fail and try again,” says CCP after shelving another shooter
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Frostpunk coming to PS4, Xbox One this summer, will be “balanced” for consoles
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Ancestors: The Humankind Odyssey is 40-50 hours long and has a game-ending failstate
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Assassin’s Creed creator Patrice Desilets will make Amsterdam 1666, but he’ll start from scratch
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The Halo TV series “may shift dates, locations, or ethnicity of characters”
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Sekiro bosses were in a totally different order until shortly before release
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Sekiro creator would like to make a Rockstar-style narrative driven game
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Shadow of the Colossus creator originally got into games for the money
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Reboot Develop Blue 2019 conference line-up is a who’s who of industry talent