Pekko Koskinen
GDC: Make games memorable as opposed to long, says flOw dev
Offbeat theories kicked off the sessions at the Independent Games Summit in San Francisco today, as the first keynote was delivered by That Game Company’s Kellee Santiago, Everyday Shooter developer Jon Mak, and academic developer Pekko Koskinen. The three-person presentation focused on provoking thinking about the relationship between games and gamers.Santiago, the developer of flOw, […]
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