Nicolas Cantin
Thief: emphasising credibility, downplaying accessibility
Thief has to be more playable than its precursors – but without sacrificing the unforgiving stealth simulation that is the franchise’s core. The result is unforgiving and challenging, but doesn’t require octopus-level dexterity.
Nicolas Cantin headlines
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Thief shares Dishonored's lineage, but is a very different game
If it looks like a duck, and it walks like a duck, then it’s probably not Eidos Montreal’s Thief reboot. VG247’s Brenna Hillier is unfairly disappointed to learn Thief is not Dishonored 2.0, despite the initial visual similarities.
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Thief dev ditches XP system following fan feedback
Thief will no longer make use of an experience points system, Eidos Montreal has confirmed, after series fans made their opinion on the matter loud and clear.
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"Thief purists will have options", says director
Comments from Thief director Nicolas Cantin suggest old-school fans will have the opportunity to play a more classic version of the stealth-’em-up.
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Thief dev "wanted to get rid of" wood and gold steampunk look
In rebooting Thief, Eidos Montreal wanted to move away from steampunk and more towards a modern-feeling metropolis which still feels grounded in a believable fantasy time period.
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Thief: Garrett redesign more mainstream, less gothic, reflects action focus
Eidos Montreal’s new take on gaming’s undisputed mater thief, Garrett, is designed to be faithful to the original vision while making him more acceptable to a broader audience.